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The Four Color Codes Logic Problem, Sunday Puzzle

Mr. White, Mr. Blue, Mr. Brown, and Mr. Pink are at a restaurant.

Mr. Pink said, “I can’t believe it. The boss gave us names that matched our shirt colors, but no one got the same name as their own shirt color. My name is terrible.”

“Who cares what anyone’s name is?” said the person in the blue shirt.

“Yeah, that’s easy for you to say. You have a cool sounding name. Maybe if the cleaners hadn’t messed up my dark colored shirts I could have worn a different shirt and gotten a better name,” Mr. Pink replied.

“Yeah, I don’t like my name either,” said Mr. Brown.

What color shirt was each person wearing?

Watch the video for a solution.

Can You Solve The Four Color Codes Logic Puzzle?

Or keep reading.

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Answer To The Four Color Codes Logic Puzzle

Let’s analyze what each person states.

Mr. Pink said, “I can’t believe it. The boss gave us names that matched our shirt colors, but no one got the same name as their own shirt color. My name is terrible.”

Mr. Pink’s statement implies the shirt colors are white, blue, brown, and pink. So we can set up a logical grid as follows.

Furthermore, no one’s name matches the color of their shirt. This eliminates the diagonal entries in the grid.

“Who cares what anyone’s name is?” said the person in the blue shirt.

The next statement implies Mr. Pink is not wearing a blue shirt.

“Yeah, that’s easy for you to say. You have a cool sounding name. Maybe if the cleaners hadn’t messed up my dark colored shirts I could have worn a different shirt and gotten a better name,” Mr. Pink replied.

Furthermore, Mr. Pink is not wearing a dark colored shirt, so Mr. Pink is also not wearing a brown shirt. By process of elimination, Mr. Pink is wearing a white shirt.

This also means no one else is wearing a white shirt.

“Yeah, I don’t like my name either,” said Mr. Brown.

We still have 3 people and 3 shirts to decide. Amazingly, this last statement allows us to solve the problem.

First, we can deduce that Mr. Brown is not wearing a blue shirt, as Mr. Brown dislikes his name and the person in the blue shirt was indifferent to what anyone’s name was. This means Mr. Brown must be wearing a pink shirt.

This implies no one else was wearing a pink shirt. Also, since the other 3 are not wearing the blue shirt, Mr. White must be wearing the blue shirt.

Thus, Mr. Blue is wearing a brown shirt.

Thus we have the answer. Mr. White is wearing a blue shirt, Mr. Blue is wearing a brown shirt, Mr. Brown is wearing a pink shirt, and Mr. Pink is wearing a white shirt.

Source
This problem is a variation of Martin Gardner’s puzzle about dress colors
http://math.stackexchange.com/questions/2182228/ms-black-ms-blue-and-ms-green-is-there-really-a-unique-answer

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The Four Color Codes Logic Problem, Sunday Puzzle

Kubic, a mind-boggling Escher-inspired puzzler for Windows 10 – Windows Central


Windows Central
Kubic, a mind-boggling Escher-inspired puzzler for Windows 10
Windows Central
In search of a Windows 10 puzzle game full of optical illusions to master? Kubic might fit the bill with over 60 geometric challenges. Available for Windows 10 PC and Mobile, Kubic delivers a host of mind-boggling puzzles inspired by M.C. Escher's art.

See original here:
Kubic, a mind-boggling Escher-inspired puzzler for Windows 10 – Windows Central

Disney Interactive Launches New ‘Beauty and the Beast’ Puzzle Game App – The Kingdom Insider

Disney Interactive has announced a new puzzle game based on the live-action Beauty and the Beast.

Beauty and the Beast: Perfect Match is a match 3 game thats reminiscent of games like Bejeweled Blitz, or if youre truly oldschool, Columns for the Sega Genesis.

From the official website

The game is now available for download on iOS and Android devices.

You can learn more about Beauty and the Beast: Perfect Match on the official website.

Cant get enough of Beauty and the Beast? The live-action movie is coming to home video on June 6.

I’ve loved Disney as long as I can remember. As a former newspaper editor, web developer, and Disney comics freelancer, I’m able to combine that experience into writing about Disney online. I’m also the co-host of a Disney fan podcast called ‘Pirates & Princesses.’ Opinions mine.

See more here:
Disney Interactive Launches New ‘Beauty and the Beast’ Puzzle Game App – The Kingdom Insider

On Chess: Are chess books dying? – St. Louis Public Radio

I must confess. I have a very difficult time answering the classic question: Whats your favorite chess book? Heck, I dont know if I can even name the last chess book that Ive read to completion. As an international master and chess coach, the inability to answer such a simple question could raise some eyebrows.

Perhaps 20 to 30 years ago, books were the dominant resource for learning chess. Today, this is no longer the case. Having begun my chess pursuit in the 21st century, the vast majority of my chess knowledge has been consumed through a computer. Between instructional videos, online lessons with grandmaster coaches, and the tens of thousands of games I have played online, I have been able to continually learn and develop as a player. A boom of young and improving players are taking a similar approach.

The influence of technology on education extends well beyond chess. Schools across the world are integrating technology into their curriculums to make learning experiences more interesting, interactive, and efficient. The chess community is taking advantage of the same opportunities. With just a Wi-Fi connection, learning chess is now easier and more accessible than ever.

Lets look at a website like ChessKid.com. The kid-friendly, online platform gives young players access to a complete training curriculum, video lessons and more than 50,000 chess puzzles. Also, users can compete against anyone from around the world. The advantages to a site like ChessKid over books are endless. Active engagement, interactivity, animation, progress tracking, and easy communication with other chess enthusiasts are all features that books cant provide.

Comparable platforms like Chessity, Chess.com, Lichess.org, The Internet Chess Cluband many others offer users a vast amount of educational resources. Why buy a puzzle book, when you can solve more than 30,000 tactics on Chess Tempo? Why buy a chess opening book when you can interactively learn hundreds of openings researched by grandmasters on Chessable? You can even find a host of chess lessons on YouTube, like the channel hosted by the Chess Club and Scholastic Center here in St. Louis that has more than 100,00 subscribers.

Now is an exciting time for chess. We are witnessing the brink of technologys influence on chess education. New websites and applications are emerging at a fast rate and are providing greater value and power for the learning chess player. Today, I can walk around with a 7-million game database and an engine as strong as IBMs Deep Blue in my back pocket. A couple decades ago, this would be unimaginable.

With the sheer amount of information across the web, its difficult to see how books can compete. Will chess books go extinct? Probably not anytime soon. To be fair, books are still a valuable resource especially the classics. They offer guidance and specializations in certain areas that could be difficult to locate online. Just go ahead and check out any book by MarkDvoretsky.

However, the popularity of physical chess books is certainly declining. If I were to read a chess book, I would much rather have it in a digital format where I could interactively play through the moves. As a chess player it is important to leverage the available resources and technologies to facilitate engaging learning and further improvement.

Eric Rosen is an international master and a member of the Webster University Chess Team. In 2011, he won the National K-12 Championships with a perfect 7/7 score. In addition to being an active tournament player, Rosen coaches students from all over the world via the internet.

See the rest here:
On Chess: Are chess books dying? – St. Louis Public Radio

Games reward brains, vigor – The Advocate

Promise of financial support motivates Olympic contestants

Cody Casares / The Advocate

Comet soccer player Eduardo Escamilla crawls under ropes as part of an obstacle course on the Soccer Field during the first Contra Costa College Olympics on Saturday.

By Denis Perez, Photo Editor May 18, 2017 Filed under Sports

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All participants of the first Contra Costa College Olympics received $100 for completion of all the events while first place was awarded $500, second place $350 and third place $250 on the Soccer Field on Saturday.

Incoming Associated Student Union Parliamentary Officer Jackie Ortiz said the ASUs event aimed to create scholarship opportunities for students, while at the same time getting them outside to exercise and have fun at the end of the year.

Emergency medical technician major and All-Conference Comet soccer player Eduardo Escamilla said he is using the first place money for either fees for the police academy or EMT training.

Its funny. I heard about this event yesterday and signed up last night, he said.

Escamilla, one of the only college students to participate, said this event could have been bigger.

Despite low engagement at the end of the day, it is a team effort between the school and the students to make an event successful. This school has a good spirit, he said.

He said this event was a positive experience for anyone who came through.

The Olympics competition was not only based on athletic prowess. Brain games also balanced out the competition.

The competitive games featured a timed mile run around the soccer field, an obstacle course, a round of trivia questions, a push-up contest, an eating contest and a written test.

Canned peaches were used to accommodate the eating portion of the competition.

Since its announcement earlier this semester, Ortiz said the organizers of the event were able to sign up 30 students. However, only nine participants showed up.

Ortiz said as she was organizing the CCC Olympics the marketing campaign went really well, but then it became difficult to sign people up to participate.

She said advertising was done for the event through fliers and word of mouth, but with finals close by and the event being on the weekend, logistics deterred possible participants from attending.

Biology major Danasia Allison said because Finals Week creates stress on her body, she used the event to get her mind off school and studying. It is more a stress reliever than anything, she said.

Allison said the CCC Olympics allowed her to experience a way to have fun with the community.

Ive never been to something like this, she said.

Apart from the free food Subway sandwiches, pizza and ice cream Allison enjoyed the one-mile run around the Soccer Field.

The event encouraged friends and family members of contestants to come out and support participating students.

Richmond resident James Daily said he came out to support his younger sister, Allison.

Daily said he appreciates CCC as the college in his backyard where he can take his daughter on weekends. At the end, all the students who participated left with an optimistic view of returning to school, especially the ones with assurance of picking up checks at the ASU Office on the next business day.

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Games reward brains, vigor – The Advocate

This video game could literally train our brains to resist symptoms of disease – Mic

Some research already suggests that gaming can be good for our brains. Now, a study found that a specific type could help treat brain fog, also known as cognitive impairment.

Cognitive impairment is when the brain is slow at processing information. Its a symptom that appears in people with Multiple Sclerosis, Alzheimers disease, schizophrenia and other illnesses but it also shows up in head injuries, depression, fevers or simply as we age.

Scientists asked agroup of about 200 MS patients to play computer games for 12 weeks, or about 60 hours in total. Some played regular puzzle games thought to sharpen the brain, such as a sudoku, while others played adaptive brain games developed by a group called PositScience.

The PositScience games use something known as adaptive cognitive training. That meansthe game adjusts its speed or difficulty level in real time, based on how well playersperform on simple tasks like remembering a sequencing of numbers or identifying a target on the screen.

If you slow down, it slows down a bit, and thats the way you get the most possible out of your training, Leigh Charvet, director of Multiple Sclerosis research in the Department of Neurology at NYU Langone Medical Center, said in a phone interview. If things are too hard, we give up or if its too easy, we get bored. This feature keeps it right where you need [it]to be.

Patients who played the adaptive games reported significant improvement in their thought processing, leading Charvet to believe that these gamescould revolutionize how diseases are treated. For one, they can be done at home instead of at a doctor’s office.

[This is] much more than you can do one-on-one with a clinician, she said. The fact that people are doing this at home is a big deal for us.

Physical exercise increases our resistance to a long list of bodily ailments, and the brain works in asimilar way. By doing these exercises, patients are building new skills and effectively developing parts of their brain.

The theory under all of this is brain plasticity, Charvet said. Youre enhancing and enriching the neural networks that underlie the cognitive functioning in the brain.

More research will give scientists an idea of how often people should trainor how long the positive effects will last. The games themselves may also grow with time, Charvet said.

Were going to learn more and more through algorithms how the game can adapt to get the optimal benefit out of any training time. We just want to make this as efficient and individualized as possible.

Continue reading here:
This video game could literally train our brains to resist symptoms of disease – Mic

List of best puzzle games to challenge your brain – Gizbot

Published: Thursday, May 18, 2017, 9:03 [IST]

Puzzle games are one of the most interesting genres that have been evolved, finding new and different ways to test out brains. In fact, these puzzle games can be played easily on your mobile phones without demanding higher graphic card or processor.

Today, we have picked 5 puzzle games that you can try on your smartphone when you are bored or traveling.

Stay tuned to GizBot for more updates!

The classic 2048 puzzle is a fun, addictive and a very simple number puzzle game. Basically, you have to Swipe (Up, Down, Left, Right) to move the tiles. When two tiles with the same number touch, they merge into one. When 2048 tile is created, the player wins! The UI of the game is pretty simple and easy to use.

In this game, the user needs to help a tiny robot stumble home through 50 puzzling mechanical dioramas. The size of the game is too small and you can download it for free. Each one has a collectible card that you can get upon completion. It features a good graphic with some puzzle elements.

This game is more of a Chess, but with no rules at all. Unlike, Chess, this game is easy to play but it’s tough to get results that favor you (which is win). Further, this game demands your decision-making skills to finish off the game. The Checkers game hardly consume around 2MB of your mobile storage with decent graphics.

This calculative puzzle game comes with short time puzzle to kill your time during commutation, waiting for bus or train. It can be played by all age groups which helps in improving your mathematics as well as decision-making skills. In this game just you need to slide number blocks and like numbers in multiple of 3 will add up automatically.

Stay tuned to GizBot for more updates!

Continued here:
List of best puzzle games to challenge your brain – Gizbot

On Chess: Are Chess Books Dying? – KBIA

I must confess. I have a very difficult time answering the classic question: Whats your favorite chess book? Heck, I dont know if I can even name the last chess book that Ive read to completion. As an International Master and chess coach, the inability to answer such a simple question could raise some eyebrows.

Perhaps 20 to 30 years ago, books were the dominant resource for learning chess. Today, this is no longer the case. Having begun my chess pursuit in the 21st century, the vast majority of my chess knowledge has been consumed through a computer. Between instructional videos, online lessons with grandmaster coaches, and the tens of thousands of games I have played online, I have been able to continually learn and develop as a player. A boom of young and improving players are taking a similar approach.

The influence of technology on education extends well beyond chess. Schools across the world are integrating technology into their curriculums to make learning experiences more interesting, interactive, and efficient. The chess community is taking advantage of the same opportunities. With just a wifi connection, learning chess is now easier and more accessible than ever.

Lets look at a website like ChessKid.com. The kid-friendly online platform gives young players access to a complete training curriculum, video lessons and over 50,000 chess puzzles. Also, users can compete against anyone from around the world. The advantages to a site like ChessKid over books are endless. Active engagement, interactivity, animation, progress tracking, and easy communication with other chess enthusiasts are all features which books cant provide.

Comparable platforms like Chessity, Chess.com, Lichess.org, The Internet Chess Cluband many others offer users a vast amount of educational resources. Why buy a puzzle book, when you can solve over 30,000 tactics on Chess Tempo? Why buy a chess opening book when you can interactively learn hundreds of openings researched by grandmasters on Chessable? You can even access a whole host of chess lessons on YouTube, like the channel hosted by the Chess Club and Scholastic Center here in St. Louis that has over 100,00 subscribers.

It is an exciting time for chess. We are witnessing the brink of technologys influence on chess education. New websites and applications are emerging at a fast rate which are providing greater value and power for the learning chess player. Today, I can walk around with a 7-million game database and an engine as strong as IBMs Deep Blue in my back pocket. A couple decades ago, this would be unimaginable.

With the sheer amount of information across the web, its difficult to see how books can compete. Will chess books go extinct? Probably not anytime soon. To be fair, books are still a valuable resource especially the classics. They offer guidance and specializations in certain areas that could be difficult to locate online. Just go ahead and check out any book by MarkDvoretsky.

However, the popularity of physical chess books is certainly declining. If I were to read a chess book, I would much rather have it in a digital format where I could interactively play through the moves. As a chess player it is important to leverage the available resources and technologies to facilitate engaging learning and further improvement.

Eric Rosen is an international master and a member of the Webster University Chess Team. In 2011, he won the National K-12 Championships with a perfect 7/7 score. In addition to being an active tournament player, Rosen coaches students from all over the world via the internet.

The rest is here:
On Chess: Are Chess Books Dying? – KBIA

Brain Games And Breakthroughs In Call Center Automation – Forbes


Forbes
Brain Games And Breakthroughs In Call Center Automation
Forbes
We often play brain games in the Nerdatorium — the office where our developers do their magic. We take a customer service scenario and play out the tech solutions to make it a better experience. One such scenario involved buying a sweater online.

View original post here:
Brain Games And Breakthroughs In Call Center Automation – Forbes

Brain Games XVI under way – Times-Mail (subscription)

BEDFORD The 2017 edition of the Lawrence County Museum of Historys Brain Games got under way Tuesday night at Little Theatre of Bedford. Half of the 32 teams played their opening matches and the other half await Thursday night when they get the chance to do battle.

This is the 16th year of the annual event which is a fundraiser for the museum.

Teams consist of up to six players, with five playing at any one time. Teams can choose to play with less than five players.

Historical society president Rowena Cross-Najafi welcomed the audience and players and then turned the evening over to moderator Joe Timbrook to begin the questioning.

Cosners Gun & Knife Shop defeated the Teen Brain Games Champions sponsored by Brent Maudlin State Farm Insurance, 90-60, in the opening game. Then Lehigh Cement beat Bedford Home Furnishings, 110-90, in game two. The Bedford Hiking Club team then topped Judy Macy State Farm Insurance, 150-30 and the Bedford Lions Club beat Flinn Farms, 190-40.

Following a short break, Bedford Furniture Galleries defeated Day & Carter Mortuary, 200-10. Rodney Fish & Familys team beat Turner Contracting, 190-90, and JKI Engineering topped Bedford Laser Wash, 100-30. In the final match of the night, RSI defeated Little Theatre of Bedford, 130-100.

Last nights winners advance to next Tuesday nights semi-final round. They will square off against the winners from Thursday nights matches.

6:35 p.m. Inklings Bookstore vs. Bedford Ford, Lincoln, Roush

6:55 p.m. Ferguson-Lee Chapel of Thorne-George Family Funeral Homes vs. Pynco 2

7:15 p.m. Virgil I. Grissom/Lawrence County Tourism vs. Hoosier PC/Upside Prints

7:35 p.m. Bedford Federal Savings Bank vs. Copy Trolley

8:05 p.m. Jason Jackson-Edward Jones vs. Pynco 1

8:25 p.m. Bedford Rotary vs. Orleans Chamber of Commerce

8:45 p.m. Tri-County Builders vs. Pipe Dreams

9:05 p.m. Indiana University Health vs. StoneGate Arts & Education Center

The games are free to attend.

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Brain Games XVI under way – Times-Mail (subscription)


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