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Brain-training games don’t really train brains, a new study suggests – The Sydney Morning Herald

The first large study to rigorously examine brain-training games using cognitive tests and brain imaging adds to evidence that they are not particularly good at training brains and appear to have no more effect on healthy brains than video games. The study is another blow to companies such as Lumosity that have been accused of falsely claiming their programs can improve mental performance.

In a study published in the Journal of Neuroscience, 128 young adults were tested for mental performance after playing either Lumosity brain-training games or regular video games for 10 weeks. Researchers saw no evidence that commercial brain-training leads to improvements in memory, decision-making, sustained attention or ability to switch between mental tasks.

In early 2016, Lumosity paid a $US2 million fine to settle charges of misleading advertising. While its commercials boasted that Lumosity games are based on the science of neuroplasticity, the US Federal Trade Commission and an open letter from 69 brain scientists insisted the research does not support claims that brain games make people smarter or stave off mental decline. While a study conducted by Lumosity in 2015 suggested that brain-training games improve performance on some mental tasks better than crossword puzzles do, other studies have shown no effect.

Caryn Lerman and Joseph Kable at the University of Pennsylvania were interested in whether brain-training games could help people control risky or impulsive behaviours. “You can predict using brain imaging data who will succeed and who will fail in an attempt to quit smoking,” Lerman explained. The “executive control network,” or ECN, is more active in those who will likely quit. The ECN is important for self-control, planning, and goal-setting. When we’re focused on a task and forming memories, the ECN is activated. When we begin to daydream, our “default mode network” takes over.

Other studies have suggested cognitive exercises such as brain games increase activity in the ECN, but few have shown translation of that increase into everyday activities.

“People who choose immediate rewards over long-term benefits are more likely to engage in risky behaviours,” said Lerman. To measure inclinations toward impulsive decisions in the study, researchers had volunteers rapidly make a series of hypothetical choices. For example, would they prefer to receive $20 now or $40 in a month? The answer seems like a no-brainer, but imagine if the question was instead: Should I eat a piece of cake now, or lose a pound this week? We make these kinds of decisions all the time, and our ECN is involved.

The researchers predicted that playing brain-training games that require memory and focus might activate the ECN of healthy young adults more than regular video games, leading to improved decision-making. Participants in the brain-training group played Lumosity computer games designed to improve mental skills like memory; for example, they would have to click on fish to feed them while making sure not to feed the same fish twice.

Meanwhile, the control group chose from colourful but simpler games: “The toy room has come to life, and these toys are anything but cute and cuddly. Punch your way through demonic dolls and terrifying teddy bears to escape the toy room of horrors.”

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Volunteers played the games five times a week for half an hour. They were tested periodically for performance on a variety of mental tasks. In addition to immediate-reward versus long-term-benefit choices, participants were monitored for risk avoidance, memory, ability to stay focused amid distractions, and cognitive flexibility – for example, in a game of duck, duck goose, how quickly someone responds to “goose” after several declarations of “duck”.

The researchers found that both sets of gamers scored higher on the cognitive tests over time, and their brain activity during testing was similar. To determine whether this was a result of gaming or a simple case of improvement with practice, they also tested a group of young adults who did not play any games. All three groups improved over time at the same rate, suggesting that the volunteers just got better at the cognitive tests by taking them repeatedly. That means neither the brain-training games nor regular video games had any impact on the cognitive abilities tested in these healthy young adults.

The new study does not say these games won’t help aging adults, Lerman was careful to note. Any activity that requires playing close attention flexes our ECN, and it’s possible that older people may benefit from such exercises even though youthful brains don’t.

And it’s possible there are subtle effects that aren’t measurable within 10 weeks, said Mara Mather, professor of gerontology and psychology at the University of Southern California who was not involved with the study. People who have suffered from brain injuries or addiction might also respond differently.

“There’s little reason to think these games are going to make a difference for people who are otherwise healthy,” said Warren Bickel, a psychologist at Virginia Tech who studies addiction and was not involved in the study, but “there could be an effect that shows under more challenging circumstances.” He likened brain-training games to exercise. Someone who can do a lot of push-ups is not going to measurably improve from a very light triceps exercise. Someone who can’t do any push-ups might.

On the other hand, older brains are also less plastic, explained Mather. And there is evidence that literal exercise, hobbies and socialising lessen normal decreases in cognitive decline associated with aging, said Tim Bogg, assistant professor of psychology at Wayne State University who was also not involved in the study.

“What we’re all searching for is a silver bullet to improve our cognitive ability,” said Kable, and while the brain is certainly malleable, playing a game for a few hours a week probably won’t make you any wiser. In contrast, Bogg noted, “being actively engaged in life is much more likely to be associated with healthy cognition than sedentary time devoted to improving one’s performance on a computerised game.”

The Washington Post

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Brain-training games don’t really train brains, a new study suggests – The Sydney Morning Herald

Column: Fitness isn’t all in your head, it just starts there – Stillwater Gazette

Marty Larson

Im at the tail end of the baby boomers and recognize that one of the fears of getting older is developing a neurological disorder (dementia, Parkinsons, etc.). Everyone is seeking to avoid that type of diagnosis.

So why do we, as a culture, focus mainly on strengthening the body while ignoring the nervous system, which is where such things start? Dont get me wrong, Im all about strength and resiliency, but I believe we tend to focus on the things we understand and ignore those we dont.

Research on the brain and neurology has exploded in the last five years. And while weve been hearing about mind/body/spirit for quite some time, the reality is that in our culture, we separate the brain from the body. I believe this will change within the next 10 years. So in the meantime, I work with clients to learn the interconnectedness and the science behind the brains and the bodys systems.

While many of us are familiar with brain games, thanks to Lumosity and Sudoku (activities designed to keep our brains active and agile) there is a disconnect when it comes to engaging both the brain and body together. Without keeping a precise eye on the long-term goal, we could randomly aim at targets we havent quite deciphered.

The loop

There is a continual loop between the brain and the body. Activating the brain with good movement pays huge dividends. And this flows both ways. Good sensory perception pays off with better movement.

Nervous system, brain processes

The brain receives input from the periphery (joints, tissue).

It then evaluates and processes information.

Finally, the brain creates efferent movement (signals go from the brain back to the periphery), thus completing the loop.

There is a danger when we emphasize just one of these three processes. In other words, if we focus just on movement, or just on the input, we miss a piece of the puzzle. The loop and the processes feed on each other and pass information along. In order to increase our adaptive capacity (increasing our resiliency), a truly healthy approach to living, we should be addressing both the brain and the body and the information loop that is ever present .

But wait, theres more

Your neurological system gets information from three different but inter-related systems:

Exteroceptive: Visual, auditory, olfactory, somatic (movement) and taste.

Proprioceptive: Movement, our awareness of movement, strength, heat, cold, pressure, etc.

Interoceptive: Stimuli arising within the body, especially from internal organs heart rate, blood pressure, vestibular/balance, perspiration, etc.

Looking at any one system in isolation doesnt give us a clear picture or road map to good health, but addressing them together will.

All of this can be confusing and complicated. However, oversimplification of such a complex system doesnt serve anyone which is why I have a problem with systems or plans. With that said, if you can wrap your head around the fact that brains and bodies change with a high degree of certainty and accuracy based on input, you are halfway there. Therefore movement shouldnt be separated from brain work and vice versa. It all matters. The brain needs movement to learn and movement impacts our neurology.

Your posture is reflexive

I often talk to clients about how finding our deficits is a win. We all have movement and brain deficiencies. The gold comes in finding what were not so good at so we can work on developing that skill set. For instance, knowing that my posture is reflexive and that training my vision and balance can change my posture and pain faster and more easily than Ive thought has long term positive implications.

Bottom line, find out what you dont know about your neurological system and its effects on your body. When you do, you will be able to up-regulate areas of your brain and body that might not be working well for whatever reason. That way, you wont keep chasing an unattainable fitness goal, youll be creating lasting brain-body connections for the long term.

Marty Larson is the owner and founder of Uncommon Age, a Stillwater fitness and movement studio dedicated to helping people reach their full potential. Learn more at

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Column: Fitness isn’t all in your head, it just starts there – Stillwater Gazette

New study takes a look at impact of brain games on patients with dementia – WTNH Connecticut News (press release)

Related Coverage

(ABC News/WTNH) The daily crossword in the newspaper, a book full of Sudoku, mental games to stay sharp and hopefully stave off Alzheimers, are all the rage.

One popular website in particular, Lumosity, charges for brain games to help players improve their minds ward off dementia.

But in a new study, researchers at the University of Pennsylvania, took 128 young people, assigning half of them to complete ten weeks of training on this video game platform.

The other half assigned to play regular video games of their choice.

Related Content:Study says lack of sleep can lead to dementia

When both groups had cognitive testing, they found both posted nearly identical rates of improvement in various measures. Suggesting the specially designed games were no better than video games in general.

Important to note of course, that this test was in young, healthy volunteers not the intended audience for brain training games.

But it goes to show how much more we need to learn before we can find an antidote to dementia.

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New study takes a look at impact of brain games on patients with dementia – WTNH Connecticut News (press release)

Brain Games Don’t Work – Fortune

The goal: Decoding 1 million neurons.Science Photo Library – PASIEKA Getty Images

Last year started on a $2 million sour note for brain-training game company Lumosity. Thats the amount the company, which advertised itself via assertions its products could improve memory, focus, even reverse symptoms of Alzheimers, agreed to pay the Federal Trade Commission over charges that these claims were unsubstantiated.

It was a watershed moment, not just for the company but for the entire industry, which sold itself on its ability to sharpen cognitive functioning and stave off mental decline. (Criticism had been brewing for awhile: In 2014, more than 70 scientists penned an open letter stating there was little evidence brain-games could accomplish what they purported to do.)

Since its run-in with the FTC, Lumositys claims have been significantly dialed back. The use to describe its online products as a personal trainer for your brain able to improve performance with the science of neuroplasticity, but in a way that just feels like games. Today, that messaging is gone, replaced by a few caveats: We need to do more research to determine the connection between improved assessment scores and everyday tasks in participants lives, the companys website reads.

Well, more research is in and the results arent good for Lumosity or its competitors. The paper, published in the Journal of Neuroscience on Monday, found no evidence that playing brain games (specifically, Lumosity brain games) translated into improvements in cognitive functioning or decision making.

In the study, 64 participants played Lumosity games for 30 minutes a day for ten weeks. Another 64 played web-based video games, while a third group served as a no contact control. Before and after the ten weeks, all received brain scans and completed a cognitive exam, as well as a test designed to assess decision making and risk tolerance (for example, whether they were more likely to choose a smaller reward now or a larger reward later).

Related: Brain Game-Maker Lumosity Forges Ahead After Reaching a $2 Million Settlement for Deceiving Consumers

All three groups showed some improvement on cognitive measures when assessed after the ten weeks, says Dr. Caryn Lerman, the studys lead author and a psychiatry professor at the University of Pennsylvania. Given that one group received no exposure to any kind of online game, this improvement was likely a “learning effect” (i.e. participants were more familiar with the cognitive assessment the second time around.)

Overall, the study found no evidence that personal brain training benefited the participants in terms of improving cognitive performance, working memory, on attention, cognitive flexibility, or inhibitory control, says Lerman. Nor did it suggest that playing brain games “altered brain activity while completing decision making measures.

(For its part, Lumosity says its a giant leap to suggest this study proves cognitive training is no better than video games at improving brain function…there remain many open questions in the field how, why, and in what circumstances cognitive training is efficacious and so painting in such broad strokes potentially undermines this important, ongoing research area.)

We spoke with Lerman about the study, and whether the results surprised her.

This interview has been edited for clarity and length.

For the past 16 years, Ive worked in academia at the University of Pennsylvania researching why it is so difficult to change behaviors and habits that are harmful to ones health. I was interested in testing whether cognitive exercises would be effective in improving cognitive functioning — but also whether they could be used to affect decision making processes.

Im also an executive coach. Im very interested in the broader ways that the average person can improve executive brain functioning.

The growing body of research in this space is very mixed, both in terms of the methods and the results.

In terms of the methods, there are a number of smaller scale studies, many of which did not include active control groups. Instead, they just compared cognitive training to no intervention, instead of a program that matched brain games in terms of visual stimulation, engagement, and time spent in front of a computer, all factors which could affect outcomes. And so it’s very hard to tease out whether improvements in some of these studies were due to cognitive training.

I was surprised. Our hypothesis was that playing brain games would have an impact on brain activity. The hope was that we could identify advantageous interventions based on the results — so it was disappointing that they were negative.

I wouldnt discourage people from playing brain games if they find them enjoyable and engaging. Its not harmful. But I would hope this help inform individuals expectations about brain games impact everyday cognitive functions.

Of course, this is one study. But it adds to the skepticism, which was already out there, in terms of the type of claims being made.

The rest is here:
Brain Games Don’t Work – Fortune

Data SheetTuesday, July 11, 2017 – Fortune

Missed it by that much . Darktrace, a hot cybersecurity startup that touts using artificial intelligence, this week almost became the next $1 billion “unicorn” startup, but not quite. The company, which uses machine learning technology and analyzes patterns of network traffic to track threats lurking on corporate networks, was privately valued at $825 million after raising a new round of funding worth $75 million.

Who has your back? The nonprofit digital rights group the Electronic Frontier Foundation released its annual report with that title on Monday, which rates the privacy practices of leading consumer Internet companies. This year, Adobe, Dropbox, and Pinterest were among those getting the top 5-star rating. At the bottom? AT&T, Verizon, Comcast and T-Mobile got just one star.

Did we say buy? An analyst at Morgan Stanley, one of the underwriters of Snap’s initial public offering in back in March, stripped his “buy” rating on the stock and dropped his price target from $28 to $16. That’s 6% below Monday’s closing price of $16.99, not to mention the $17 IPO level that Morgan Stanley helped establish. New products didn’t evolve as quickly as expected and competition from Facebook’s Instagram has come on strong, the analyst Brian Nowaksaid.

Don’t disrupt me . A new line of microprocessor chips coming fromInteltoday is aimed at boosting the performance of corporate servers and the cloud data centers that store all those photos and Snap chats and tweets we’re all creating on our smartphones. Steve Lohr at the New York Times has a nice summary of the challenges facing Intel as it tries to avoid being disrupted by competitors with very different strategies. Meanwhile, Wall Street is getting worried .

Promises, promises . Microsoft is making a much-hyped announcement about bringing high-speed Internet connections to rural America by 2022. But the plan would cost over $10 billion and require changes to some federal airwave rules that the TV industry opposes. Microsoft is contributing at least some of the money and has demonstrated that the technology can work in other parts of the world.

Change at the top . Citrix is getting a new CEOagain. The business software company said Monday that former Microsoft exec Kirill Tatarinov was out by “mutual” decision after just over a year on the job. CFO David Henshall takes over for now, as the company seeks to evolve into more of a cloud services play.

Could something as simple as playing a brain teaser app on your phone stave off declining brain functions as we age? This one goes in the category of “too good to be true,” according to the latest research. A new study in the Journal of Neuroscience on Monday found no evidence that playing brain games (specifically, Lumosity brain games) translated into improvements in cognitive functioning or decision making. Lead author Dr. Caryn Lerman, also a University of Pennsylvania psychiatry professor, explains :

I was surprised. Our hypothesis was that playing brain games would have an impact on brain activity. The hope was that we could identify advantageous interventions based on the results-so it was disappointing that they were negative.

Everyone knows what happens when a Walmart super store opens , with smaller, local retailers driven out of business. But in parts of economically-depressed rural America, the new question is what happens when the superstore is no more. Ed Pilkington of The Guardian investigated the impact of a Walmart closing in McDowell County, West Virginia, eliminating the largest employer and the main source of affordable groceries. As one elderly resident, Henrietta Banks, 60, puts it:

It was a big thing for people round here when Walmart pulled out. People didn’t know what to do. Young people started leaving because there’s nothing for them here. It’s like were existing, but not existing.

This edition of Data Sheet was curated by Aaron Pressman . Find past issues, and sign up for other Fortune newsletters .

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Data SheetTuesday, July 11, 2017 – Fortune

Brain games popular at the Leeton library – The Irrigator

BRAIN power is being used to its full potential at the Leeton library.

THINKING TIME: The group at brain games on Wednesday were deep in thought during the “zentangles” exercise.

HEALTHY BRAIN: Maureen Clough completes some zentangles as part of brain games at the library on Wednesday.

BRAIN power is being used to its full potential at the Leeton library.

A new program, titled brain games, is being aimed at older residents who are keen to give their brain a workout, meet new people and expand their interests.

Held each Wednesday, every session includes new activities that are all aimed at exercising the most powerful muscle in the human body.

Its been a huge success, library assistant Jo Pianca said. There are different tasks and activities each week and weve had a great response.

Ive also given little homework tasks to them when Ive run the session. Last time it was to pay it forward and do something kind for someone else without expecting anything in return.The sessions are held from 2pm to 3pm. Holiday activities are also set to kick off this week.

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Brain games popular at the Leeton library – The Irrigator

3 steps that may boost brain health in old age – LaSalle News Tribune

WASHINGTON Are you seeking steps to keep your brain healthy in old age?

There are no proven ways to stave off mental decline or dementia, but a new report says there are hints that exercise, controlling blood pressure and some forms of brain training might offer help. Without proof, the government should not begin a public health campaign pushing strategies for aging brain health, the National Academies of Sciences, Engineering and Medicine said in a report released Thursday.

But the public should be told the evidence is encouraging, though inconclusive, the report concluded. That way, people can use the information in deciding whether to invest time and money on different interventions.

The three highlighted strategies do no harm, said neuroscientist Alan Leshner, chairman of the National Academies committee.

At least two of them are really good for you even if the brain link doesnt pan out.

Scientists know that risky changes in the brain begin decades before symptoms of Alzheimers and other dementias become apparent, suggesting theres a window when people might bolster their cognitive health. But the report says Americans face a bewildering array of products and strategies promoted for brain health despite little if any rigorous science to back them up.

The National Institute on Aging asked the prestigious National Academies to review the field. The committee said three interventions should be more closely studied to prove if they really can help:

– Getting high blood pressure under control, especially in middle age. People with hypertension need treatment anyway to prevent heart disease and strokes.

– Increased physical activity. Similar to the blood pressure advice, whats good for the heart has long been deemed good for the brain.

– Cognitive training, specific techniques aimed at enhancing reasoning, problem solving, memory and speed of mental processing. While immediate task performance may improve, the committee said its not clear whether theres lasting, meaningful benefit.

This is not merely brain games on your computer, Leshner said. The committee isnt backing those costly computer-based programs. Indeed, the government fined one brain training company last year for misleading consumers.

Instead, the best study to date included training done in groups, providing social engagement too. And cognitively stimulating activities include such things as learning a new language, the report noted.

Since generally keeping intellectually active appears to be good for you, do that, Leshner advised, and if youre considering a commercial program, ask the company to see studies backing it.

The Alzheimers Association had been awaiting the recommendations, and agreed that more research is needed to determine what the optimal interventions should be, said chief medical officer Maria Carrillo. In the meantime, we recommend that people challenge their brains to maintain brain health.

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3 steps that may boost brain health in old age – LaSalle News Tribune

Study Finds Good Reason to Keep Having Sex Over 50 – Newser

Study Finds Good Reason to Keep Having Sex Over 50
For older people for whom sex isn't an option for whatever reason, the Toronto Sun reports exercise, managing blood pressure, and some brain games have been shown to help maintain brain function. (Two ways video games affect a man's sex drive.).

and more »

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Study Finds Good Reason to Keep Having Sex Over 50 – Newser

Library link – So Md News (subscription)

Twin Beaches branch

Summer Fun Performance will be held from 10 to 11 a.m. Tuesday, June 27, at the Northeast Community Center. Barry Louis Polisar will perform in a show that is best for ages 5 and up.

Summer storytime will be held from 10 to 10:45 a.m. Wednesday, June 28, at the North Beach boardwalk behind the visitor center. These themed storytimes are for families with children of multiple ages and take place at different venues throughout the summer.

Summer STEAM will be held from 2:30 to 3:30 p.m. Wednesday, June 28. There will be stories, activities and a snack.

MakePlayLearn will be held from 2:30 to 3:30 p.m. Thursday, June 29. The library will provide Legos and other building materials.

Fairview branch

Summer Fun Performance will be held from 2 to 3 p.m.. Tuesday, June 27, at Dunkirk Volunteer Fire Department. Barry Louis Polisar will perform in a show that is best for ages 5 and up.

Summer STEAM will be held from 2:30 to 3:30 p.m. Thursday, June 29. There will be stories, activities and a snack.

Prince Frederick branch

On Pins and Needles will meet from 1 to 4 p.m. Friday, June 23. Bring your quilting, needlework, knitting, crocheting or other project for an afternoon of conversation and shared creativity.

Garden Smarter will be held from 10 to 11:30 a.m. Saturday, June 24. Participants will learn to plant a food forest that is modeled after a forest ecosystem.

Construction Zone will be held from 2 to 4 p.m. Saturday, June 24. The family can explore the librarys building sets.

Monday Morning Fun will be held from 10 to 11 a.m. Monday, June 26. The event includes dancing, stories, movies and fun.

Brain games will be held from 10 to 1 p.m. Wednesday, June 28. Games will include Scrabble and Mahjongg. Register by calling 410-535-0291.

MakePlayLearn will be held from 1 to 4 p.m. Wednesday, June 28. Children can drop by to play games, make crafts and art projects.

Summer Fun Performance will be held from 2 to 3 p.m. and 7 to 8 p.m. Wednesday, June 28. Barry Louis Polisar will perform in a show that is best for ages 5 and up.

Summer STEAM will be held from 2:30 to 3:30 p.m. Thursday, June 29. There will be stories, activities and a snack.

On Pins and Needles will meet from 1 to 4 p.m. Friday, June 30. Bring your quilting, needlework, knitting, crocheting or other project for an afternoon of conversation and shared creativity.

Southern branch

Flying Needles will meet from 6 to 9 p.m. Tuesday, June 27. This knitting, crocheting and portable crafting group is open to anyone wanting to join in and share talents, crafting time or learn a new skill.

Summer Fun Performance will be held from 10 to 10:45 a.m.. Wednesday, June 28, at the Patuxent Appeal Campus Appeal building. Barry Louis Polisar will perform in a show that is best for ages 5 and up.

Summer STEAM will be held from 2:30 to 3:30 p.m. Wednesday, June 28. There will be stories, activities and a snack.

Song Circle/Jam Session will be held from 6:30 to 8:30 p.m. Wednesday, June 28. Singer-musicians can trade songs and take turns in choosing and leading a group of musicians. A range of playing abilities and experience can be expected. The public is welcome to participate or observe.

MakePlayLearn will be held from 10 to 11 a.m. Thursday, June 29. The library will provide Legos and other building materials.

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Library link – So Md News (subscription)

Senior Center News: June 22 – The Wilton Bulletin

Senior center program director Liz Doty leads a studio knitting class second and fourth Tuesday of the month beginning at 1.

Ever wanted to learn how to knit? This summer you have that golden opportunity and right in your own backyard. Studio knitting, defined as come and do your own thing, takes place on the second and fourth Tuesday of the month beginning at 1 at the senior center. Its an opportunity to grab those needles and yarn and start creating something from scratch. Various articles talk about how knitting relieves stress, slows cognitive diseases, improves motor function, eases anxiety, or boosts your memory. This may well be the case since these claims are preceded by studies have shown Or the benefits of knitting may well be a result of the laughing and camaraderie generated by participating in a common activity. Whatever the case, youre welcome to give it a try at the senior center. Contact Lizabeth Doty at 203-834-6240 for a pre-knitting consultation.

Sharpen your road skills and bring your driving knowledge up to date with the AAA Driver Improvement Program on Saturday, June 24, 8:30 to 12:30, at the Comstock Community Center. It is taught by Sgt. David Hartman of the Wilton Police Department.

Drivers 60 years and older who complete this course may qualify for a minimum 5% discount on their car insurance. Check with your insurer for details.

Register online by visiting or call AAA at 203-937-2595, ext. 8363 for more information.

Pharmacist Diane Corba will present a skin cancer prevention talk on Tuesday, June 27, 3 p.m., in the senior center lounge. Learn how to reduce your risk of skin cancer at any age by using good sun protection. The program is sponsored by Stay at Home in Wilton. It is free and open to the public.

Exercising your brain is a way to keep it sharp, but it cant do pushups. It can, however, play a game by solving riddles, trivia, and word puzzles.

Wilton Meadows Rehabilitation and Health Care Center and The Greens at Cannondale will treat seniors to lunch and brain games that are fun and an effective way to improve brain health. Thursday, June 29, noon, at the senior center. Call 203-834-6240 for reservations.

Friday, June 23, 10, Feldenkrais with Cathy Paine; 12, Bridge with Eleanor Mihailidis; 1:30, Intermediate Bridge with Michael Hess; 1:30, Free swim at the Wilton Y.

Monday, June 26, 10:30, Line Dance Fusion with Beatriz Araujo; 12, Movie; 1, Bridge.

Tuesday, June 27, 9:45, BeMoved with Phyllis Hirschfield; 10, Oil and Acrylics with Althea Ericksson; 11, Yoga with Denise OHearn; 12:30, Mah Jongg with Kay Chann; 1, Studio Knitting with Lizabeth Doty; 2, Chair Yoga at Ogden House; 3, Stay at Home in Wilton presents Connecticut pharmacist, Diane Corba, on skin cancer prevention.

Wednesday, June 28, 10, Open Bridge with Michael Hess; 10:30, Tai Chi with Joe Alampi; 1, Mah Jongg.

Thursday, June 29, 10, Yoga with Denise OHearn; 12, Lunch and Brain Games compliments of the Greens at Cannondale and Wilton Meadows at the Senior Center.

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Senior Center News: June 22 – The Wilton Bulletin

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