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Can you solve it? Riddles inspired by card tricks – The Guardian

Ladies and gentlemen,

Today, three magic tricks. I mean three riddles.

Chess Boxing

A hustler and a chess grandmaster are playing the following game. All the pieces from a chess set are in a box. The two participants take turns reaching into the box without looking, picking out two pieces at a time and placing them onto the table. If the two pieces are white, the grandmaster gets a point. If the two pieces are black, the hustler gets a point. If the colours dont match, no one gets a point. They will take turns removing pairs until the box is empty. If, exactly halfway through the game, the score is 4-2 in favour of the grandmaster, who will ultimately win the game and by how many points?

Tunnel Traffic

A boulder falls onto a mountain road, temporarily blocking access to a tunnel. A few drivers get out of their cars to help move the boulder. After they successfully clear the entrance to the tunnel, they notice some unusual traffic has accumulated on the two-lane road behind them. The traffic jam consists of eighteen white cars and eighteen black cars. The first car in the left lane is white and the first car in the right lane is black. The colours of the cars behind them in each lane alternate perfectly.

When passing through the narrow tunnel, the two lanes of traffic merge into one, and when they come out the other side the single lane branches to two toll booths. Assuming that the first car through the tunnel is a black car and the last car through is a white car, and that the cars reach the toll booth in pairs meaning that the first two cars exit together, then the next two exit together, and so on what is the greatest possible number of exiting pairs that will match in colour?

Family Bike Race

At the Froome family reunion, five sets of twins from five different generations decide to have a bike race, with two teams and one sibling from each set of twins on each team. Each team sets off with all five cyclists in a line behind their captain. At any point in the race, the last person in the line can cycle to the front of the line to become the new captain. All five team members must cross the finish line to complete the race.

Both teams line up in age order but Team A starts the race with a little kid as their captain and Team B starts the race with an elderly woman as their captain. During the course of the race, the captains change six times between the two teams. When the teams cross the finish line, what are the odds that their captains will be the same age?

You may have noticed that each of these riddles involve two different kinds of the same thing: black chess pieces and white chess pieces, black and white cars, members of Team A and members of Team B. Thats because the mathematical principles behind the riddles are taken from card tricks, in which cards are either black or red. With a bit of thought, you can probably figure out just how the tricks work. Compared to the usual level in this column, todays puzzles are relatively easy, but the mathematical patterns they reveal are interesting, satisfying and surprising, which is why magicians have plundered them.

The puzzles were devised by this columns favourite cardsharp, Adam Rubin, who works with many internationally-known magicians. He is also Director of Puzzles and Games for the site Art of Play, on which you can buy beautiful playing cards.

Ill be back with the answers at 5pm UK time. UPDATE: The solutions are now up here.

NO SPOILERS. Please converse about cards.

My latest book is out this week! Football School Season 2 is the follow-up to Football School, a book series aimed at 7-12-year-olds which TalkSPORT called a Horrible Histories for football. The new book explains why every stadium has a vomitory, the physics of why footballs are NOT round and which international goalkeeper used to pee on the pitch before penalty shoot-outs. As well as lots of maths, English, history, geography and more. The perfect gift for a football-mad boy or girl! More info at footballschool.co.

I set a puzzle here every two weeks on a Monday. Send me your email if you want me to alert you each time I post a new one. Im always on the look-out for great puzzles. If you would like to suggest one, email me.

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Can you solve it? Riddles inspired by card tricks – The Guardian

Challenge to end stalemate over $1 million maths puzzle – The Courier

Computer programmers are being offered a $1 million prize for inventing a system to crack a simple chess puzzle.

The eight queens puzzle, which has been solved by humans on a regular chess board, sends computer programmes into meltdown.

A team of St Andrews academics concluded that devising a computer programme to solve the problem could reap immense rewards.

In a paper published in the Journal of Artificial Intelligence Research, Professsor Ian Gent from the universitys school of computer science said it could be the key to tightening up internet security.

If you could write a computer programme that could solve the problem really fast, you could adapt it to solve many of the most important problems that affect us all daily, he said.

This includes trivial challenges like working out the largest group of your Facebook friends who dont know each other, or very important ones like cracking the codes that keep all our online transactions safe.

The Clay Mathematics Institute in America has offered a $1 million reward for whoever solves a similar conundrum called the P vs NP Problem.

Professor Gent and his colleagues, Dr Peter Nightingale and Dr Christopher Jefferson, first became intrigued by the puzzle after a friend challenged Professor Gent to solve it on Facebook.

The team found that when the chess board reached 1000 squares by 1000, computer programmes could no longer cope with the vast number of options and sunk into a potentially eternal struggle akin to the fictional super computer Deep Thought in Douglas Adams Hitchhikers Guide to the Galaxy, which took seven and a half million years to provide an answer to the meaning of everything.

Dr Nightingale said: In practice, nobody has ever come close to writing a programme that can solve the problem quickly.

So what our research has shown is that, for all practical purposes, it cant be done.

Dr Jefferson added: There is a $1m prize for anyone who can prove whether or not the queens puzzle can be solved quickly so the rewards are high.

Devised in 1850, the queens puzzle originally challenged a player to place eight queens on a standard chessboard so that no two queens could attack each other.

This means putting one queen in each row, so that no two queens are in the same column, and no two queens in the same diagonal (see below).

There is more than one potential solution.

The reason such problems are so difficult for computer programmes is that there are so many options to consider that it can take many years due to a process of backtracking an algorithm used in programming where every possible option is considered and then backed away from until the correct solution is found.

Chess has long provided the source for puzzles such as the traditional fable of the servant who, when asked to choose a reward by his king, asked for one grain of rice to be placed on the first square of a standard 88 chessboard, doubled in the next and so on until it was found there was not enough rice in the entire world.

The fable indicates the huge numbers involved when using just a standard sized chess board. When the board size increases the numbers become vast.

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Challenge to end stalemate over $1 million maths puzzle – The Courier

‘Simple’ chess puzzle holds key to $1m prize – Phys.Org

Credit: University of St Andrews

Researchers at the University of St Andrews have thrown down the gauntlet to computer programmers to find a solution to a “simple” chess puzzle which could, in fact, take thousands of years to solve and net a $1m prize.

Computer Scientist Professor Ian Gent and his colleagues, at the University of St Andrews, believe any program capable of solving the famous “Queens Puzzle” efficiently, would be so powerful, it would be capable of solving tasks currently considered impossible, such as decrypting the toughest security on the internet.

In a paper published in the Journal of Artificial Intelligence Research today, the team conclude the rewards to be reaped by such a program would be immense, not least in financial terms with firms rushing to use it to offer technological solutions, and also a $1m prize offered by the Clay Mathematics Institute in America.

Devised in 1850, the Queens Puzzle originally challenged a player to place eight queens on a standard chessboard so that no two queens could attack each other. This means putting one queen in each row, so that no two queens are in the same column, and no two queens in the same diagonal. Although the problem has been solved by human beings, once the chess board increases to a large size no computer program can solve it.

Professor Gent and his colleagues, Senior Research Fellow Dr Peter Nightingale and Reader Dr Christopher Jefferson, all of the School of Computer Science at the University, first became intrigued by the puzzle after a friend challenged Professor Gent to solve it on Facebook.

The team found that once the chess board reached 1000 squares by 1000, computer progams could no longer cope with the vast number of options and sunk into a potentially eternal struggle akin to the fictional “super computer” Deep Thought in Douglas Adams’ Hitchhiker’s Guide to the Galaxy, which took seven and a half million years to provide an answer to the meaning of everything.

Professsor Gent said: “If you could write a computer program that could solve the problem really fast, you could adapt it to solve many of the most important problems that affect us all daily.

“This includes trivial challenges like working out the largest group of your Facebook friends who don’t know each other, or very important ones like cracking the codes that keep all our online transactions safe.”

The reason these problems are so difficult for computer programs, is that there are so many options to consider that it can take many years. This is due to a process of “backtracking” an algorithm used in programming where every possible option is considered and then “backed away” from until the correct solution is found.

Dr Nightingale said: “However, this is all theoretical. In practice, nobody has ever come close to writing a program that can solve the problem quickly. So what our research has shown is that for all practical purposes it can’t be done.”

Dr Jefferson added: “There is a $1,000,000 prize for anyone who can prove whether or not the Queens Puzzle can be solved quickly so the rewards are high.”

Chess has long provided the source for puzzles such as the traditional fable of the servant who, when asked to choose a reward by his king, asked for one grain of rice to be placed on the first square of a standard 8×8 chessboard, doubled in the next and so on until it was found there was not enough rice in the entire world.

The fable indicates the huge numbers involved when using just a standard sized chess board. When the board size increases the numbers become vast.

Explore further: Institute offers public chess challenge to learn more about how we think (Update)

More information: Complexity of n-Queens Completion. Journal of Artificial Intelligence Research. DOI:DOI: 10.1613/jair.5512 , http://jair.org/papers/paper5512.html

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‘Simple’ chess puzzle holds key to $1m prize – Phys.Org

The Puzzles of Marcel Duchamp – Foyles

Connecting the Dots – The Puzzles of Marcel Duchamp

Augustus Rose is a novelist and screenwriter. He was born in the northern Californian coastal town of Bolinas, and grew up there and in San Francisco. He lives in Chicago with his wife, the novelist Nami Mun, and their son, and teaches fiction writing at the University of Chicago. His new complex and multi-layered novel, The Readymade Thief, is part literary detective novel, part art history, part conspiracy thriller. Seventeen-year- old Lee Cuddy, on the run in Philadelphia, is inadvertently plunged into a twisted world where a secret society of fanatical Marcel Duchamp fans are intent on cracking what they believe to be the cosmos-altering code of the French artists oeuvre. Below, exclusively for Foyles, Augustus explains how he first came across the work of Marcel Duchamp and the influence the artist has had on him and his new novel.

Marcel Duchamps The Bride Stripped Bare by Her Bachelors, Even (aka The Large Glass) is a towering work, comprising two large panels of glass framed in steel and standing over 2.7 meters tall. Arranged between the glass panes is a menagerie of forms some abstract, some mechanical, one vaguely insectoid that represent a narrative of frustrated desire caught in a moment of time. Duchamp worked on it for eight years until 1923, when he reportedly grew bored and simply declared it ‘definitively unfinished’. And yet, after it was shattered in transit in 1926, Duchamp spent a full year piecing it back together, shard by shard, like some cruel jigsaw puzzle. The story goes that when hed laid the final piece in, pleased with the lattice of cracks that now ran through the whole work, he was satisfied it was finished at last.

I was 18 when I first saw a photo of The Large Glass. I was working in a bookstore at the time, sorting through boxes of used books to shelve when I came across a volume on Duchamp and began flipping through it. The photo shows a man gazing up through the glass, his expression at once mesmerised and perplexed. I cant remember what struck me about it so many years ago perhaps something about its transparency, or some intuition of the unrequited love narrative but Ive been fixated on Duchamp, as both artist and man, ever since.

In 1969 another of Duchamps works, tant donns what Jasper Johns once called the ‘strangest work of art in any museum’ was permanently installed in the Philadelphia Museum of Art, in a small alcove near The Large Glass. Duchamp, who had died the year before, had been constructing the work in almost total secrecy for two decades, having convinced the world hed abandoned art to play chess. tant donns is a 3-D tableau, to be viewed through a small peephole in an antique door, and forms a kind of corollary to The Large Glass. In it a nude woman lies supine on a bed or dry reeds, and holds aloft an antique gas lantern. She is commonly seen as The Bride from the former work, perhaps post-coital. The ‘illuminating gas’ of the lantern is another connective thread between the two (the gas being a component of The Large Glass as well).

As I revisited his work in anticipation of what would eventually become my Duchamp-centered novel The Readymade Thief, I began to notice how much of his work was interconnected, self-referential and often carrying over various themes and motifs. If looked at in the right way (‘from the other side of the glass with one eye, close to, for almost an hour’ to riff on the title of one of his works), his oeuvre can be seen as a kind of system, each work a part of a greater whole.

For example, in 1916 Duchamp made With Hidden Noise, one of his ‘assisted readymades’, which comprises two square brass plates held together by four long screws, sandwiching between them a ball of nautical twine. Written on the top and bottom of the work is a seemingly nonsensical cryptogram. Before assembling it Duchamp gave the pieces to his friend and patron Walter Arensberg and told him to put something inside the twine before screwing it together. Duchamp never knew what it was and he swore Arensberg to secrecy, so to this day no one knows what rattles inside when the object is shaken. In the novel, when my young protagonist Lee Cuddy picks it up, she thinks of it as ‘nothing more than a whimsical curio she might have picked up from a table and held with only momentary intrigue’.

But the ball of thread in With Hidden Noise references another Duchamp work from three years earlier, Three Standard Stoppages, for which he dropped three threads of equal length onto sheets of paper, then traced their outlines to create rulers for new units of measurement. These same lines later became the network of ‘capillary tubes’ that carry the illuminating gas in The Large Glass. Thread appears in other Duchampian endeavours as well, such as in his contribution to the 1942 First Papers of Surrealism exhibition, for which he strung several hundred yards of twine in an elaborate web throughout the exhibition space.

Duchamps intent behind this kind of interconnectivity remains unclear (he was notoriously obscure on issues of intent) but for me, the writer of a conspiratorially-minded novel, it proved to be a goldmine. For yearsId circled for ways to write a novel around him, yet it all proved elusive until I hit upon a kind of ‘What if?’ question: What if Duchamp had left behind a final undiscovered work, housed in a hidden room beneath the Philadelphia Museum of Art? And what if his entire oeuvre was in fact a series of cryptic keys that, if solved, could unlock a secret encrypted within that final work? Connecting the (unintended) dots became a game I played along with the Socit Anonyme, the group of nine Duchamp-obsessed men in the novel who are trying to solve this same puzzle. Once the stars became clear it just became a matter of imagining the constellations within.

I even found a tidy solution to the cryptogram on With Hidden Noise (an artwork that a California art professor found 350.000 words to write about), using another of Duchamps works as a key. Im guessing its not a solution Duchamp ever intended, but as Duchamp himself once said: ‘There is no solution because there is no problem.’ I hope Duchamp would have approved of my taking it upon myself to invent both.

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The Puzzles of Marcel Duchamp – Foyles

Did you solve it? Riddles inspired by card tricks – The Guardian

On my puzzle blog earlier today I set the following three riddles, here reprinted with the answers.

The ideas all come from card tricks. In the comments section you might want to suggest the best way to perform card tricks that are based on these mathematical patterns.

Chess Boxing

A hustler and a chess grandmaster are playing the following game. All the pieces from a chess set are in a box. The two participants take turns reaching into the box without looking, picking out two pieces at a time and placing them onto the table. If the two pieces are white, the grandmaster gets a point. If the two pieces are black, the hustler gets a point. If the colours dont match, no one gets a point. They will take turns removing pairs until the box is empty. If, exactly halfway through the game, the score is 4-2 in favour of the grandmaster, who will ultimately win the game and by how many points?

Solution

The game will always be a draw. The number of black and white pieces is the same, so if two white pieces are taken from the box, the box will have two more black pieces than white ones, so there must be a turn later in the game in which two black pieces are taken, levelling out the scores. If the score is 4-2, at least 8 white have been taken and 4 black, meaning that the box has 4 more black in it than white, since when one of each colour is taken the colour surplus does not change. If the box has 4 more black pieces than white pieces, this guarantees two points for the hustler, meaning the final score will be 4-4, or a higher scoring draw.

Tunnel Traffic

A boulder falls onto a mountain road, temporarily blocking access to a tunnel. A few drivers get out of their cars to help move the boulder. After they successfully clear the entrance to the tunnel, they notice some unusual traffic has accumulated on the two-lane road behind them. The traffic jam consists of eighteen white cars and eighteen black cars. The first car in the left lane is white and the first car in the right lane is black. The colours of the cars behind them in each lane alternate perfectly.

When passing through the narrow tunnel, the two lanes of traffic merge into one, and when they come out the other side the single lane branches to two toll booths. Assuming that the first car through the tunnel is a black car and the last car through is a white car, and that the cars reach the toll booth in pairs meaning that the first two cars exit together, then the next two exit together, and so on what is the greatest possible number of exiting pairs that will match in colour?

Solution:

None.

Imagine one lane is BWBWBW… and the other is WBWBWB… If the first car through the tunnel is a B, then car behind is either the second car in the first lane or the first car in the second lane, which is always a W. These two cars will exit together and do not match in colour.

The third car through the tunnel is either a W or a B. If it was a W, then this means that two lanes of remaining cars BOTH have a B at the front. (Sketch the order of the lanes down and cross them out as they go through the tunnel and you will see the pattern emerge). And if both have a B in the front, the fourth car must be a B. So, again, when the third and fourth cars exit together they will not match in colour. If the third car is a B, then the two lanes of cars must both have a W at the front, and so on…

The process of the two lines of traffic merging into one is the same as merging two sets of cards into one. The order of the cards within each set do not change relative to each other, and this produces the nice effect that when you count them out in twos from one end of the pack, you always get one of each colour.

Family Bike Race

At the Froome family reunion, five sets of twins from five different generations decide to have a bike race, with two teams and one sibling from each set of twins on each team. Each team sets off with all five cyclists in a line behind their captain. At any point in the race, the last person in the line can cycle to the front of the line to become the new captain. All five team members must cross the finish line to complete the race.

Both teams line up in age order but Team A starts the race with a little kid as their captain and Team B starts the race with an elderly woman as their captain. During the course of the race, the captains change six times between the two teams. When the teams cross the finish line, what are the odds that their captains will be the same age?

Solution

100 per cent. Lets call the five sets of twins in age ascending order 1A and 1B, 2A and 2B, 3A and 3B, 4A and 4B and 5A and 5B.

So, Team A starts in this order 1A 2A 3A 4A 5A

Team B starts 5B 4B 3B 2B 1B

The last person replaces the first person six times. So either one team does it six times and the other zero, or five times and one time, or four and two, or three and three. You will see that in each case, the leaders of the teams are the same set of twins.

For example, lets say Team A replaces its leader once. The order will then be 5A 1A 2A 3A 4A. And lets say Team B replaces its leader five times. Which puts them back to the starting formation 5B 4B 3B 2B 1B. Twins 5A and 5B – who have the same age! – are the finishing captains for their teams.

I hope you enjoyed these puzzles. Thanks again to Adam Rubin from the magical website Art of Play.

My latest book is out this week! Football School Season 2 is the follow-up to Football School, a book series aimed at 7-12-year-olds which TalkSPORT called a Horrible Histories for football. The new book explains why every stadium has a vomitory, the physics of why footballs are NOT round and which international goalkeeper used to pee on the pitch before penalty shoot-outs. As well as lots of maths, English, history, geography and more. The perfect gift for a football-mad boy or girl! More info at footballschool.co.

I set a puzzle here every two weeks on a Monday. Send me your email if you want me to alert you each time I post a new one. Im always on the look-out for great puzzles. If you would like to suggest one, email me.

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Did you solve it? Riddles inspired by card tricks – The Guardian

Capcom’s ‘Puzzle Fighter’ Brings the Classic Game to Mobile – Touch Arcade

Capcom announced today that it’s planning on bringing Puzzle Fighter, the sequel to the classic Super Puzzle Fighter 2 Turbo (and its HD Remix remake), to iOS and Android before the end of the year, so if you enjoy puzzle games with your favorite Capcom characters, you’re in luck. The game will get a new look and new features, and will include characters such as Ryu, Ken, and Chun-Li from Street Fighter, X from Mega Man, Morrigan from Darkstalkers, Frank West from Dead Rising, and more. In terms of features, the game will have real-time PvP battles, single player content, and more. Puzzle Fighter will of course be a free to play title, so you should know by now what to expect in terms of monetization.

For those who’ve never played the original games, Puzzle Fighter has you picking a character and two “assist” characters and matching gems as you try to take out your opponent. The assist characters can enhance the main character’s abilities, so there’s plenty of strategy in which characters to pick and how to go about building up combos. And you get to do your matching is some very iconic arenas from Capcom games. The game should be soft launching pretty soon, and theworldwide release should come before the end of 2017.

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Capcom’s ‘Puzzle Fighter’ Brings the Classic Game to Mobile – Touch Arcade

David Darling’s Kwalee launches addictive puzzle game TENS! – Develop

Silicon Spa, 31st August 2017 – Developer Kwalee,fronted by Codemasters co-founder David Darling, is proud toannounce that TENS!, their simple, satisfying dice-based puzzlegame is now available worldwide on iOS, Android and Amazon Firedevices.

Originally conceived in just two days as part of Kwaleesgame jam-style creation process, TENS! has gone from hackyprototype to refined global launch title in an incredibly shortspace of time.

The ultimate combination of block and sudoku-esque numberpuzzle, TENS! is a beautiful, rewarding and delightfully thoughtfulgame designed to both test and relax your mind.

Kwalee CEO David Darling: Ill admit thatold-school developers like myself have a tendency to look back atthe old days of game development with rose-tinted glasses, butbeing a part of the development for TENS! really has been a funblast from the past.

Our process for creating TENS! has brought back many afond memory of creating games for the Commodore 64. Simple, elegantand fundamentally enjoyable to play. In many ways its beenamazing to see how many of the lessons I learned in the 80s applyeven more today than they ever did 10 or 20 years ago.

The game itself is easy to learn – drag dice onto the board,total 10 in any row or column to pop dice, and score points foryour TENS. Alongside a compulsive, moreish endless high-score mode,TENS! also features 60 unique challenge levels thatll puteven the most competent mobile puzzler to the test.

TENS! is free to download right now (31st August) from the App Store, Google Play and Amazon App Store. It alsofeatures some unique IAPs including attractive bonus dice skins andan expert mode for the savvy TENS! player.

Check out the trailer here.

Official website

Press Contact

ryan.davies@kwalee.com

About Kwalee

Kwalee Ltd. is a developer and publisher of mobile games basedin Leamington Spa, England, founded by David Darling CBE – one ofthe original founders of Codemasters.Dropbox link to press pack

Our mission is simple: make amazingly fun, innovative andrenowned games.

http://www.kwalee.com

Games Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at http://www.gamespress.com

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David Darling’s Kwalee launches addictive puzzle game TENS! – Develop

Hard Rock teams up with game studio to make mobile puzzle-match game – VentureBeat

Hard Rock International has teamed up with game studio Ilyon Dynamics to create the official Hard Rock mobile game, dubbed Hard Rock Puzzle Match. The title debuts today on iOS and Android.

It is one more brand moving into mobile games, which has become a $46 billion industry. But the entertainment chain believes it can succeed through its differentiator: music. In doing so, its joining brands like Red Bull and NBCUniversal, which are making their own games.

Hard Rock Puzzle Match tries to capture the Hard Rock experience. Orlando, Florida-based Hard Rock International considers it to be the first release in a multi-year, multi-title effort to break into games, saidKresimir Spajic, the senior vice president of online gaming atHardRockInternational, in an email to GamesBeat.

Hard Rock International is continuously searching for opportunities to increase brand affiliation among its loyal fans, he said. This highly engaging game will provide users a one-of-a-kind experience, just like theyd receive by stepping foot onto any Hard Rock property, whether it be a hotel, casino, caf, or Hard Rock Live venue.

Above: This mobile puzzle-match game will carry the Hard Rock name.

Image Credit: Hard Rock

Hard Rock Puzzle Match challenges players to work their way through levels and puzzles in order to complete their Hard Rock memorabilia collections while also exploring famous Hard Rock landmarks and locations from London to Las Vegas, New Delhi, and Barcelona. Each city has a special set of cards that need to be completed, offering players the opportunity to learn about each location in the process.

Hard Rock tapped Israel-based Ilyon to capture the spirit of the brand and translate it into something people could interact with on a daily basis. Hard Rockoperates hundreds of cafs, hotels, and casinos across the world that are visited by more than 79 million guests each year.Each of the brands locations features rock memorabilia from Hard Rocks extensive collection, which is the largest of its kind in the world.

While we have developed and launched many different types of games, this collaboration and game development process was a truly special opportunity for our team, said Yonatan Erez, the CEO of Ilyon, in a statement. We worked incredibly hard to bring everything that is unique about Hard Rock to the small screen, and we are excited to deliver what we believe is simply an amazing gaming experience to Hard Rocks loyal fans across the globe.

Above: Ilyon Dynamics has made Hard Rock Puzzle Match for the entertainment chains fans.

Image Credit: Hard Rock

Ilyon Dynamics has made more than 50 free-to-play casual mobile games with hundreds of millions of downloads. The company was founded in 2013 by four tech entrepreneurs.

Hard Rock appeals to a wide audience through its differentiator music, Spajic said. By targeting the brands millions of loyal fans from around the world, we hope to create a bridge between the online and offline experiences. As a leading entertainment and leisure company, Hard Rock is known for delivering guests a one-of-a-kind, immersive experience as soon as they enter a Hard Rock location, and this game captures that experience and puts it in the palm of players hands.

More here:
Hard Rock teams up with game studio to make mobile puzzle-match game – VentureBeat

Sanrio’s Hello Kitty & Friends has become a puzzle game? – Develop

Hello Kitty Friends globally release on 30th Aug

– Global popular character Hello Kitty with a 2-match puzzlegame

– Tap two blocks makes it easier than traditional 3-match puzzlegames

– Various contents for Sanrio fans such as costume collectionand decorating dream room

Hello Kitty Friends, a casual puzzle game based on popular IP ofSanrio, including Hello Kitty, will start a global live service onthe 30th Aug.

‘Hello Kitty Friends’ is a puzzle game developed by SuperAwesome Inc., which signed a formal contract with Sanrio DigitalKorea last year. In addition to ‘Hello Kitty’, the game alsofeatures Sanrio’s popular characters ‘My Melody’, ‘Kero KeroKeroppi’, ‘Pompom Purin’, ‘Bad Badtz-Maru’ and ‘Tuxedo Sam’. Thegame is a touch-based match-2 puzzle game that is easier to playthan the existing swipe-based match-3 puzzle game.

In addition, Sanrio fans can collect Sanrio characters ofvarious costumes, and customize part of the game screen withfavorite furniture. ‘Hello Kitty Friends’ is a new work of mobilegame developer Super Awesome which has introduced ‘Lucky Strike’, aSlot Machine RPG, to domestic and global this year.

Donghyun Cho, CEO of Super Awesome said, “We’ve done a lot toimprove graphics and game quality because we use global IP.”, “Ithink Hello Kitty Friends will feel more of the fun thananticipated in traditional puzzle games,” he said.

Sanrio Digital Korea said, “Hello Kitty Friends has beenprepared for a long time by Super Awesome, and it has high gamequality. It is a much anticipated work and we hope that not onlyKorea, but also Hello Kitty fans around the world will besatisfied

Additional information about the game can be found on the HelloKitty Friends official Facebook page (https://www.facebook.com/HelloKittyPuzzle).

Games Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at http://www.gamespress.com

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Sanrio’s Hello Kitty & Friends has become a puzzle game? – Develop

Gram Games’ puzzle masters unleash Merge Town | GamesBeat … – VentureBeat

Gram Games has generated more than 165 million downloads for its mobile catalog, and the company is launching its sixth puzzle game today, Merge Town.

The new iOS puzzle game(which the company spells Merge Town!) is the latest in the Merge series, which uses the mechanic of merging two puzzle pieces together to solve a puzzle. Thats a mechanic that makes these free-to-play games easy to play. Ive played most of Grams games, and theyre always quite addictive.

The free-to-play game follows the release of Merge Dragons, which debuted in July and generated $1 million in revenues and two million downloads in its first month. Gram Games started out in Turkey, and it still has about half of its employees in Istanbul. The company also has a team of about 30 people in London, according to Gram Games cofounder Kaan Karamanci.

With this proof of concept, we are now building a fresh, new franchise, based on our merge mechanic, said Karamanci, in an email. This is our third game of 2017. We expect to launch 2 more games in the Merge! franchise by the end of the year.

Above: Merge Town!

Image Credit: Gram Games

With a full team of 60, Gram Games is able to create more apps than it could in the past.

In Merge Town!, players get a plot of land, and they must develop it into a town.In order to build houses, players musttap on the build box at the bottom of the screen until a building appears on the board. Homes of allvarieties are on sale in the app store using in-game currency, which is earned fromhouses already built on the land.

Once multiple houses are on the board, you merge with others of the same variety to form larger, more impressive homes. Its kind of like upgrading houses on a property into a hotel in Monopoly.

The bigger the home, the more in-game currency players will earn. And the more a town develops,the more land it will unlock, granting players the space to build more houses. From level eight,players are able to unlock and expand into new towns.

Gram Games is a venture-backed global mobile entertainment studio and the developer of the hit games1010, Merged, Merge Dragons, Six, and Bounzy!. Karamanci cofounded it withMehmet Ecevit in 2012. Its headquarters is in London, with a studio in Istanbul.

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Gram Games’ puzzle masters unleash Merge Town | GamesBeat … – VentureBeat


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