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Summer travel toys: Fidgets, puzzles, activity books – Utica Observer Dispatch

CHRISTINA BARRON The Washington Post

With the last day of school just around the corner, you may be thinking of vacation. Perhaps you are headed to the beach. Or a family reunion. Or a national park.

Wherever you’re traveling, it’s good to think about how you are going to pass the time in the car, plane, boat or train. (Pestering your little brother doesn’t count.)

Electronics aren’t always allowed or don’t always function well on a trip, so it’s smart to pack a few low-tech entertainment options. We found a batch of new toys, games and books easy to pack and play on the go. We hope they will distract and amuse you enough that you won’t dream of asking, “Are we there yet?”

Fidget toys/puzzles

Fidget toys the craze of 2017 come in many shapes and sizes. You may have a spinner, but one cool variation is the Spinbladez (Zing, $9.99). It lights up and can be stacked on top of another spinner to create a mesmerizing double spinner. If you like the spinning concept but want a toy that requires more skill, try Thumb Chucks (Zing, $9.99). The design is simple: two light-up rubber balls attached by a short cord. The trick is twirling them around your fingers. This definitely takes practice. (Check YouTube for tutorials.)

Cube toys are big this year and small. A tiny version of a classic cube toy is the World’s Smallest Rubik’s (Super Impulse, $11.99). The little puzzle can fit in a pocket (it measures less than an inch), and it moves just like the traditional version. Cube-tastic (Putao, $19.99) is a terrific choice for those who need help (adults included) solving the puzzle. Download the related app, and if you get stuck, you can take a picture of your cube and receive a clue.

IQ Focus ($9.99) is the latest pocket puzzle game from SmartGames. This one features chunks of colored blocks that can fit into a grid to match 120 challenges. There are three levels of difficulty, the lowest of which would be challenging for most 8-year-olds. Younger kids may prefer Jump’In (SmartGames, $14.99), which features adorable rabbits trying to get to their holes safely by jumping over foxes and mushrooms.

Building sets

Building sets usually involve lots of small parts. One lost piece might mean your model dragon has only half a head. But Playmobil’s new Space Exploration set ($14.99) comes in its own carrying case. Putting together the vehicle and astronaut takes about 15 to 20 minutes. The small size of the rover means that even an airplane tray table can stand in for the moon or Mars. The completed set can fit back in the case with a small adjustment. (If space doesn’t interest you, there’s also new Family Picnic and Pirate Raider carrying cases.)

Activity books

If you enjoy mazes, quizzes or picture finds, there are several new books worth considering. “Travel Activity Book” (Button Books, $12.99) features puzzles, mazes and drawing challenges based on where you might travel the shore, the mountains or a big city. Bring a set of colored pencils to decorate postcards in the book and mail them on the road. “The Round the World Quiz Book” (Lonely Planet, $11.99) can entertain the entire family with 500 questions about people, places and things all over the globe. And if you’re looking for a travel companion, there’s an updated “Where’s Waldo? The Totally Essential Travel Collection” (Candlewick, $14.99). The tiny guy in the striped sweater is always getting lost. The picture finds aren’t simple, so after a few you may be surprised how much closer you are to your destination.

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Summer travel toys: Fidgets, puzzles, activity books – Utica Observer Dispatch

A Handful Of Switch Games Are On Sale For The First Time This Week – GameSpot

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Looking for some new games to round up your summer gaming? Switch sales have been hard to come by with the first ever showing up on the Eshop last week. Best Buy has joined the fray now with a small handful of titles on sale this week–and if you’re a Gamers Club Unlocked member, the 20% off will stack on top of these offers.

Indie favorite The Binding of Issac: Afterbirth+ and puzzle darling Puyo Puyo Tetris are on sale for $30 each. The Binding of Issac: Afterbirth+ is the expanded version of the randomly generated action RPG shooter The Binding of Issac: Rebirth. It includes loads of new bosses, achievements, modes, and so much more–for those looking for the complete package, this is the time to grab it on Switch.

Puyo Puyo Tetris takes everything you love about Tetris and throws in Japanese puzzle game favorite Puyo Puyo right beside it. Similar to Tetris, Puyo Puyo follows the same sort of grid-clearing gameplay. Pairs of puyo come floating down and you have to match the colors to clear them. The more you clear, the more you’ll get to sabotage your opponents. Prepare to be hideously addicted.

Dancing title Just Dance 2017 and GTA for kids, Lego City Undercover, join the sale at $40 each. If you’re a pop music lover and just can’t help but get up and dance, Just Dance 2017 is for you. Got a little one or just looking for sheer fun? In Lego City Undercover, You’ll play as undercover cop Chase McCain hunting down his nemesis Rex fury.

For these deals and more Switch games, head on over to Best Buy.

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A Handful Of Switch Games Are On Sale For The First Time This Week – GameSpot

Legend of Zelda live-action puzzle coming to Calgary this weekend – Calgary Herald

Live puzzle game coming to Calgary this weekend. Supplied

Defenders of the Triforce unite you only have 60 minutes to obtain the Master Sword and defeat Ganon.

If none of this makes sense to you, its probably because you arent familiar with the popular video game series The Legend of Zelda. The action-adventure game allows people to play Link, the main character, while he saves Princess Zelda and defends the kingdom of Hyrule from Ganon, orGanondorf Dragmire. The plot also revolves around a relic called the Triforce, often referred to as the Golden Power, which is split into three pieces that can grant power, wisdom or courage.

Through a series of puzzles and games, people can immerse themselves in a real-life Zelda adventure at the Defenders of the Triforce puzzle tour in Calgary this weekend.

Its a very exciting atmosphere, said Game Master Izzy Aslam, who is hosting the event. Zelda is definitely a puzzle-oriented game with a massive feeling of exploration, and the puzzle that were bringing will bring the lore and the characters that the fans will love. But somebody completely new to the genre of Zelda will say wow, this is kind of interesting and might check out the game.

The interactive gaming event is put on by SCRAP Entertainment Inc., a company headquartered in Japan that creates live action games, and Nintendo. Tickets range from $50 to $72. Several time slots are sold out.

Aslam said the game is meticulously detailed with remnants of the Zelda series, both new and old.

How it works is groups of six are ushered into a game room and must solve clues, puzzles and tasks to complete the challenge. The completion rate is just under 50 per cent, said Aslam, and winners are awarded access to a hidden Nintendo switch station to try out exclusive games, including some that arent even on the market but the games are a secret until a triumphant victory.

Similar to the citys popular escape rooms, where participants have to solve clues to flee a locked room, employees urge participants to keep the games a secret. But, unlike escape rooms, participants arent forced to stay inside a single space.

You may leave, Aslam jokes, but youre not fighting for your escape, youre fighting for your survival essentially, to save (Hyrule).

The popularity of the immersive puzzle game experience is relatively new to Canada, said Aslam who has been working at Torontos Secret City Adventures since 2014. The company runs immersive game experiences in the East and brought the Japanese puzzle-game craze to Canada.

They try to employ locals in each city they visit in order to indulge in new environments. The Calgary setup took two days and will take place at the Red & White Club in McMahon Stadium until Sunday.

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Legend of Zelda live-action puzzle coming to Calgary this weekend – Calgary Herald

Nintendo Switch games list WON’T be adding this critically-acclaimed hit – Express.co.uk

NINTENDO

Nintendo Switch games list is unlikely to get this critically-acclaimed hit.

The Witness and Braid creator Jonathan Blow was asked about the possibility of the game appearing on Nintendo Switch.

Unfortunately, however, Blow had bad news for fans of the open-world puzzle game.

“We are not working on such a port at this time,” he told Twitter followers.

It’s a shame, because the portable nature of the Switch lends itself to a puzzle game featuring hundreds of teasers.

The Witness is already out on PS4 and Xbox One, as well as PC, Mac and Android. An iOS port is still to come.

You can watch the trailer for The Witness below…

Games not coming to the Nintendo Switch seems like a running theme this week.

Nintendo recently ruled out classic Super Mario remakes on Nintendo Switch.

Legendary Nintendo designerShigeru Miyamoto toldIGNthat the company had no intention of remaking classic Super Mario releases.

Instead, Nintendo would rather create new games and introduce new ideas and gameplay mechanics.

“I dont really feel like I want to remake any of them,” he said. “Its more natural to always create new mechanics and new games.”

This would rule out remakes of older classics like Super Mario Bros and Super Mario World, as well as more recent releases like Mario Galaxy and Super Mario Sunshine.

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Fortunately, the blow has been softened by the news that the Nintendo Switch could be about to get save transfers and guest logins.

Leaked Nintendo Switch documents suggest that Nintendo is working on the ability to transfer saves across multiple consoles.

If the leak turns out to be correct, then Nintendo might also add the ability to login as a guest on other devices.

“In the future, we plan to provide a feature to transfer account save data among multiple consoles,” reads the NeoGAF post.

“As a result, there is the possibility that user accounts with uninitialised account save data will be added.”

Nintendo of America bossReggie Fils-Aim recently acknowledged the cloud saving issue, confirming that Nintendo was aware of the complaints.

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Nintendo Switch games list WON’T be adding this critically-acclaimed hit – Express.co.uk

The Legend of Zelda live-action puzzle coming to Calgary this weekend – Calgary Sun


Calgary Sun
The Legend of Zelda live-action puzzle coming to Calgary this weekend
Calgary Sun
Through a series of puzzles and games, people can immerse themselves in a real-life Zelda adventure at the “Defenders of the Triforce” puzzle tour in Calgary this weekend. “It's a very exciting atmosphere,” said 'Game Master' Izzy Aslam, who is MCing

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The Legend of Zelda live-action puzzle coming to Calgary this weekend – Calgary Sun

Brain games popular at the Leeton library – The Irrigator

BRAIN power is being used to its full potential at the Leeton library.

THINKING TIME: The group at brain games on Wednesday were deep in thought during the “zentangles” exercise.

HEALTHY BRAIN: Maureen Clough completes some zentangles as part of brain games at the library on Wednesday.

BRAIN power is being used to its full potential at the Leeton library.

A new program, titled brain games, is being aimed at older residents who are keen to give their brain a workout, meet new people and expand their interests.

Held each Wednesday, every session includes new activities that are all aimed at exercising the most powerful muscle in the human body.

Its been a huge success, library assistant Jo Pianca said. There are different tasks and activities each week and weve had a great response.

Ive also given little homework tasks to them when Ive run the session. Last time it was to pay it forward and do something kind for someone else without expecting anything in return.The sessions are held from 2pm to 3pm. Holiday activities are also set to kick off this week.

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Brain games popular at the Leeton library – The Irrigator

Jillian’s Backlog 04: A Journey Through the Games We’ve Missed – Gamezebo

The remainder of June is essentially a weeklong celebration of backloggery thanks to the Steam Summer Sale. If you can browse that store without coming away with a cart full of games youll never get around to playing, I salute your restraint. There are a number of games from my mobile wishlist that are sitting in my Steam cart right nowTormentum: Dark Sorrow, The Last Door: Season Two, Year Walkdespite the fact that my PC backlog is already nearly as large as my mobile one. And yet, theres a strange satisfaction in knowing that you will always have a next game to look forward to thanks to ridiculously low prices and compulsive game hoarding. And so the cycle continues.

Despite the fresh flood of PC titles, I did play through another batch of mobile backlog games this week. Ive shared five of my favoriteswhich we have not reviewed previously at Gamezebobelow.

Shape Shuffle is a tiling puzzle game a bit like tangram, but which utilizes multiple layers of shapes arranged on top of each other instead of pieces being distinctly slotted without overlapping. Players are tasked with recreating specific scenes by dragging and rotating shapes onto a single board. Since shapes can be layered on top of one another, initially unavailable designs can be created by precise stacking. For instance, an image with a half circle can be achieved by placing a full circle partially underneath another shape.

The UI is extremely player-friendly, making it extremely simple to rotate, remove, or rearrange layer orders by dragging tiles. And while the concept is fairly simple, the puzzles grow in complexity and create some real ah-hah! moments as you progress. How do you create a yellow triangle when you only have rounded yellow shapes? Where does the other half of that red arrow go? Since its so easy to add and organize shapes, you can play around with arrangements to help think through puzzles, rotating and reordering as much as you like. The only score that is tracked is whether you completed the scene and if you beat the average time. Theres no move or time-based pressure, just tons of clever shape arrangements awaiting your input.

Shufflepuck Cantina comes with a 32-bit warning: although it works on the latest version of iOS 10, it hasnt been updated since 2014 and receives the wont work with future versions pop-up at launch. But I had to share it, as its an absolutely beautiful and fascinating variation of digital air hockey that is either a spiritual successor to, or highly inspired by, the 1989 Amiga game Shufflepuck Caf. You take on the role of an astronaut whos crashed on the alien planet Athanor and just happened to land right next to a cantina where travelers gather to play shufflepuck. You need to earn money to buy replacement parts for your ship, and the best way to rack up credz on this planet is by betting it at the shufflepuck table.

You can challenge any of the characters hanging around the bar, such as the robotic bartender, M4rv1n, or the adorable cinnamon-and-garlic-scented Ambadi, Furry, and will unlock higher floors of the cantina (and more challengers) as you win matches. While the air hockey duels are fairly straightforward, every character has a unique special skillsuch as putting spin on the puck or making it zigzag across the tablethat you can learn by unlocking parts of their backstories. There is also a two-player same-device option if you want a break from taking on alien AI, but the characters, lore, and cantina itselfcomplete with a very familiar background songprovide a surprising amount of depth for what would otherwise be a simple air hockey game.

Smoosh! combines sliding block and color mixing puzzles into a deceptively difficult series of challenges. What begins as a fairly standard Sokoban-esque puzzler that tasks you with rolling cute spheres around a level and into their like-colored vats quickly escalates into a brain-bending trial where every move counts. The balls roll straight ahead until they hit a block or wall or are deposited into the colorful pools stationed around each stage. Once a ball enters a pool, a grate covers the top, preventing other balls from entering and creating another tile that can be rolled across.

However, balls can only enter their same-colored pools, and later levels will require combining balls in order to create the correct color. A level with one red ball, one blue ball, and one purple vat means youll need to run the two balls into one another before to create a single purple ball that can enter the pool. These color-combining challenges add an extra layer of complexity and ingenuity to the sliding ball puzzles, and it doesnt hurt that the spheres themselves have adorable reactions to your puzzle-solving strategies.

Poker Heroes is a strange combination of an on-rails turn-based RPG and poker, but this mash-up works unexpectedly well. Players have a squad of mercenaries, each of which is assigned to a card in their deck. Campaign missions send them through three or more waves of enemies ending in a boss battle, with player turns consisting of creating a poker hand from their character cards. Each mercenary has a default attack power, but creating strong poker hands provides multipliers to their strength. Units also have a card color they are strongest (and weakest) against, as well as some unique powers when played, allowing a variety of strategies beyond just trying to make the strongest poker hand.

Theres a strong collection element as you unlock and upgrade new squad members and card types, but the G.I. Joe styled characters and comic book-esque aesthetic adds extra appeal to the standard collectathon. Theres a lot to see and do, including PvP matches against other players fortresses, but Ive really been enjoying Poker Heroes strictly through the single-player campaign and the fun of raiding enemy bases simply with Jacks or better.

Mr. Mustachio 2 is a fast-paced math puzzler that heightens the difficulty on multiple choice questions via a grid system. At the top of the screen, Mr. Mustachio will give you an answer, such as 2. You then have to select which row or column of the grid in front of you will result in that answer. Rows read from left to right are added, right to left are subtracted, and columns are multiplied top to bottom. So, if you had a row that was 1 and 1, tapping the left side of that row would add the numbers and result in 2, the correct answer.

It sounds more complicated in text than in practice, although the game gets progressively more difficult as the grid grows with correct answers, the numbers get bigger, operations swap places, the timer speeds up, and colors are added in. Soon you have to find which row gives you 10 in blue and 5 in red, for instance. There are ten additional worlds to unlock as well, with their own types of puzzles, such as selecting rows of dots by size or the correct set of clock faces. Its extremely difficult, but extremely rewarding, and all of your correct answers help Mr. Mustachio grow out his namesake facial dcor, for whatever oddly endearing reason. Fans of math and logic puzzles, as well as Movember diehards, should definitely enjoy this one.

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Jillian’s Backlog 04: A Journey Through the Games We’ve Missed – Gamezebo

Ninja Usagimaru: Two Tails of Adventure announced for PS Vita – Gematsu

Ninja Usagimaru: Two Tails of Adventure announced for PS Vita

The two Ninja Usagimaru games bundled for PS Vita.

Arc System Works and FK Digital have announced Ninja Usagimaru: Two Tails of Adventure, a collection including the 2012-released 3DS eShop title Ninja Usagimaru: The Gem of Blessings and the 2015-released Ninja Usagimaru: The Mysterious Karakuri Castle, for PS Vita. It will launch via the PlayStation Store on July 7 in Japan, Taiwan, and Hong Kong for 1,200 yen / NT$ 339 / HK$ 83 with English, Japanese, and Traditional Chinese language support.

The pair of action puzzle games offer over 130 stages in total, and see players controlling Usagimaru while lifting, throwing, and breaking rocks, and using various tools and actions to solve each stages challenges and save the captured villagers.

Heres an overview of each game:

Ninja Usagimaru: The Gem of Blessings

Jump over obstacles, defeat the Mononoke army and save the abducted villagers from their evil clutches! You control Usagimaru, and sets off on a journey to rescue captivated villagers from the evil grasps of the Mononoke. Your mission is to bring the villagers to the safety of the Usagi Statue. In each stage there will be a captured villager, and the path to rescue them is filled with various traps and Mononoke. Use the various tools you have in your possession, and utilize the terrain and even the Mononoke themselves in order to rescue the villagers, and finally bring them to safety!

Ninja Usagimaru: The Mysterious Karakuri Castle

NNinja Usagimaru: The Mysterious Karakuri Castle is an action puzzle game that challenges players to put their sharpened ninja skills to the test! Taking place in a time long forgotten by men, players assume the role of Usagimaru, a legendary hero who embarks on a massive quest to save his village from the clutches of vile monsters. Travel through 60+ mind-boggling levels to rescue captured villagers and restore order to the land. Ready to reap the rewards of a true ninja warrior? Freeing villagers will bestow bonuses to boost your equipment and skills! Navigate tough traps, manipulate the environment and overcome brain twisting puzzles as the one and only Usagimaru!

Watch the announcement trailer below. Visit the official website here.

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Ninja Usagimaru: Two Tails of Adventure announced for PS Vita – Gematsu

The Witness: Basic Tips for Beginners – Spoiler Free – USgamer

Follow these tips to think outside the box in this devious puzzle game, The Witness.

Guide by Larryn Bell, 06/28/2017.

The Witness has delivered on its promise of mind-bending puzzles and beautiful scenery.In this The Witness Beginners Guide, weve put together several basic tips to help you unlock the secrets of The Witness mysterious world.

The Witness is chock full of mysteries and secrets to uncover around every corner. This guide features a set of general tips and guidelines to keep in mind for players who are new to exploratory puzzle games like this one. Theres no spoilers or puzzle solutions in this guide, only suggestions to help you achieve every satisfying A-Ha moment on your own.

At first, it will seem as though the puzzles of The Witness have been placed within a stunning, cel-shaded world merely for aesthetic purposes. However, as you begin to explore the landscape, you will discover that the environment actually plays a critical role in the puzzles themselves.

Your surroundings can offer new information to help you solve nearby puzzles, causing you to see certain puzzles in a different light. If a puzzle has you particularly stumped, changing your perspective or physical orientation can often provide clues in unexpected places. A difficult puzzle may simply require you to see it through a broader scope. Also, note that some puzzle screens can be activated at a distance, rather than zoomed in up close.

Try to think outside the box when tackling a tricky puzzle panel. Oftentimes your surroundings will guide you toward the puzzle solution you seek. While exploring the vast island, keep an eye out for patterns, even in unexpected places. There are plenty of secrets to discover beyond the limits of those linear puzzle matrix screens. If you sense that something has a deliberate pattern or placement, chances are it does. There are hidden secrets to stumble upon as you travel between puzzles. Stop and click around on aspects of the environment to unveil potential surprises.

In the beginning stage of the game, early puzzles can be solved with a bit of additional patience and mental jiu-jitsu. However, sketching out puzzles on paper can ease your mental burden and help you work through the more complex puzzles you’ll encounter later on. Keep a notepad handy for jotting down interesting patterns in the environment, or for untangling a puzzle by hand.

Though the colorful scenery alone is enough to justify taking copious screenshots, having a backlog of screen captures can also serve as reference information for future puzzles. Take occasional screen grabs whenever you encounter interesting patterns in the environment, as these can reveal more than just a pretty backdrop. Screenshots can be captured by double-tapping the Playstation button on your PS4 controller, or by pressing F12 when playing on Steam.

The Witness mostly contains puzzles that are deliberately structured and have a specific logic to their solution, as any good puzzle game should. Solving puzzles comes down to understanding what a puzzle is trying to convey. Once you understand the key to unlocking a certain puzzle panel, the panels linked nearby in the same section will usually require a similar solution, with slight variation.

As you complete puzzles and traverse the island, keep in mind that some puzzles can impact adjacent puzzles nearby. After solving several puzzles, try to retrace your steps and return to areas that you visited earlier, in case new information has been revealed in the wake of your progress.

If a puzzle has you frustrated or stumped, dont be too proud to walk away and explore the next puzzle. In the same vein as the previous tip, make note of difficult puzzles and return to them at a later time. Sometimes solving additional puzzles can provide the practice or information you need to grasp a tricky puzzle from before.

Game progress in The Witness is determined by lighting a series of beacons throughout the island. Although there are many beacons, you are only required to light seven beacons to reach the game’s ending. Once the game concludes, finishing incomplete puzzles can only be done on a second playthrough. This would require re-solving all of the same puzzles again. If you want to complete everything on your first playthrough, be sure to backtrack and revisit unfinished puzzles before completing the final series of puzzles. The game ending puzzles should be pretty obvious when you reach them.

This article may contain links to online retail stores. If you click on one and buy the product we may receive a small commission. For more information, go here.

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The Witness: Basic Tips for Beginners – Spoiler Free – USgamer

Video game review: ‘Rime’ is an eye-catching, ‘Zelda’-like puzzle-adventure – Worcester Telegram

By Christopher ByrdSpecial to The Washington Post

“Rime” is a game about the acceptance of loss. In a 2014 interview with Polygon, Ral Rubio Munrriz, the game’s creative director, recalled how the idea for the game came to him while he was drowning in the Mediterranean Sea. (According to the Spanish game developer, he swam out to a buoy and was seized by a panic attack, which left his future brother-in-law to save him.)

Like many who report having a near-death experience, it brought Rubio clarity. “For us as creators we have reached the end of an era of shooting and explosions, which was all great, but now we are starting to question ourselves in the world,” he said in 2014. And, in a recent interviewwith Gamesindustrybiz he said: “That’s why you have games like ‘That Dragon, Cancer’ or ‘Papers, Please,’ because they’re not trying to entertain you and that’s one step above Hollywood cinema. We’re trying to transmit you a personal message.”

The first few scenes in “Rime” convey three essential aspects of nature: its mystery, danger, and beauty. The opening shot is of a star-encrusted sky. Then the camera lowers to reveal gray, storm-lit clouds above a violent sea. A scrap of red cloth flies in front of the camera before the scene fades to white and transitions to a blue sky. A broken marble tower comes into view that overlooks tree-dotted cliffs and a pristine beach on which lies the solitary figure of a young boy. Enu is dressed in a tunic, like a boy in a picture book about ancient Greece, and what appears to be a torn red cape. With effort he lifts himself to his feet.

As Enu, players explore the beautifully realized island. Swim a bit beyond the shore in the beginning of the game and you’ll see an unidentifiable person wrapped in a red cloak standing on a high rock jutting out of the water. The mysterious figure acts as a through-line for the game which contains no dialogue. Rather, the emotional texture of “Rime’s” bare bones plot is primarily conveyed through incidents and environmental details. Ascend a gleaming marble staircase, for instance, and you might notice murals on either side – one of a distressed man with a crown on his head, and another of a boy in a red cape cradling his head in his hands.

Though it lacks hack-and-slash combat, “Rime” is a puzzle-adventure game similar to “Zelda.” I delighted in how the game’s puzzles built on each other. Aside from acting as mere gateways between areas, a number of the puzzles immerse the player in the game’s aesthetics. There are puzzles that manipulate time, so that one can scroll through the game’s day-night cycle and revel in its fantastic evocation of Mediterranean light. “Rime” also signals its artistic values via puzzles that require you to place things on pedestals. Although there were numerous times I had to step away from the game to gain a fresh perspective on a puzzle, I almost invariably found that when I returned to it, I was able to swiftly grasp the solution a rhythm I value in puzzle games.

The most perilous parts of Enu’s journey rarely got my pulse up, and I don’t mean that as a put-down. There is a tranquility to “Rime” reminiscent of Fumito Ueda’s games. Clearly, the developers went all in on developing an eye-catching art style, abstract yet sensible puzzles and intricately designed environments. Although the central plot arc can be summed up in a sentence (I won’t because I don’t want to spoil it for you), it’s the experience of the game that counts. The gradations of colors in “Rime’s” green-blue sea or in its bluish-purple nighttime sky are more expressive than in some other video games. At its core, “Rime,” is really nothing more and nothing less than an opportunity to roam around a beautiful environment and work through its strange logic.

Byrd is a Brooklyn-based writer who has been playing video games since the days of the Atari 2600. His writing has appeared in the New York Times Book Review, the Barnes & Noble Review, Al Jazeera America, the Guardian and elsewhere. Follow him on Twitter @Chris_Byrd.

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Video game review: ‘Rime’ is an eye-catching, ‘Zelda’-like puzzle-adventure – Worcester Telegram


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