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Play Chess For Your Soul In Chess Ultra – VRFocus

Best known as a videogames publisher rather than a developer, Ripstone Games has announced the launch of the first title to be entirely developed by its in-house development team; Chess Ultra.

The title will be heading to PC and console, with virtual reality (VR) versions available for PlayStation VR, HTC Vive, and Oculus Rift. Non-VR versions will also be released on Steam, Xbox One and PlayStation 4, and the company have also announced that the title will be heading to the Xbox One X.

Ripstone Games have revealed that the AI for Chess Ultra was tested an approved by a chess Grandmaster. Single-player within VR consists of the player taking on The Grim Reaper, playing against Death himself to save their mortal soul. If players do well, Deaths eyes with light up with rage and lava will flow through the pits of Gomorrah where the chess duel is taking place. If the player loses, then Death claims their soul.

There are 10 Grand-master approved levels, with several modes including Classical, Blitz and Marathon, all of which feature several different styles of chess set to choose from. Cross-platfrom play between console and PC has been included, the allow for both local and online multiplayer, along with a ranking system. Over 80 chess puzzles have been included, and there are tutorials for players who are new to chess.

To support online play, Ripstone plans to hold official tournaments where users can either spectate or compete, using the full Twitch integration to allow players to show off how well (or how poorly) they perform against friends or the AI.

You can view the Chess Ultra launch trailer below.

VRFocus will bring you further information on Chess Ultra and other new VR titles as they become available.

Staff Writer at VRFocus who helps bring the news to your screens. Rebecca comes from a background in technology and computing and has been a gamer and console collector since the days of the Commodore 64. She also hosts a weekly gaming related radio show on RadioSEGA.

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Play Chess For Your Soul In Chess Ultra – VRFocus

Mobile gaming sessions down 10 percent year-over-year, but … – TechCrunch

The U.S. is leading the world in mobile gaming, accounting for 20 percent of all sessions played. Thats the word from a new industry report on the mobile gaming landscape, released this week from Flurry. That puts the U.S. ahead of markets including India, China, Brazil and Russia, it found. However, gaming sessions are dropping, even as the money to be made in games climbs, and the total time spent gaming remains largely unchanged.

According to the report, mobile gaming sessions are down 10 percent year-over-year. Thats even with the outsized hits like Pokmon Go gobbling up huge chunks of users time and attention.

This is not the first time Flurry has spotted a decline in gaming. In January, the firm reported it had seen a 4 percent drop in terms of the time spent in games (which is different from sessions, aka individual app launches). Meanwhile, messaging and social apps saw a 394 percent increase in time spent, Flurry had said.

Its also the second year in a row that gaming sessions have fallen year-over-year. This signals, perhaps, the ephemeral nature of mobile games, and the industrys reliance on addictive hits.

But it mainly speaks to specific declines in particular gaming categories. Three years ago, arcade, casual and brain games drove 55 percent of all sessions. In the time since, there have been substantial declines in both arcade and casual games, says Flurry. For example, arcade games accounted for 24 percent of all gaming sessions in 2014 a figure thats now decreased by 34 percent. And casual gaming sessions are down by 50 percent.

These two drops alone accounted for the overall downturn in gaming sessions, and no other gaming category stepped in to pick up the losses.

However, its not all bad news for mobile games. Though sessions may be down, the time spent in mobile games is largely unchanged its up by 1 percent over last year. That means users are participating in fewer, but just slightly longer gaming sessions than in the past.

Flurry didnt theorize why this could be, but its possible the Pokmon effect is one factor here, as is the fact that games themselves have matured. While there are still plenty of quickly played, disposable titles to be found, the App Store today also features beautifully made, more immersive games like Monument Valley 2, for example, which Apple itself even promoted during its WWDC event this month.

In the U.S., the average consumer is now spending 33 minutes per day in mobile games, with sessions that have increased to 7 minutes, 6 seconds this year, up from 6 minutes, 22 seconds in 2016. This is a big jump sessions never exceeded 6 minutes in either 2014 or 2015.

The gaming industry has also grown more diverse over the years. Sessions today are spread out across a large number of app categories. For example, card and casino games now account for 15 percent of all sessions, up 22 percent since 2014. Board and strategy games grew 29 percent since last year, and sessions are up 80 percent since 2014. And racing games grew 26 percent year-over-year, increasing its game app session share to 2.1 percent in 2017.

The full report digs into other trends as well like how tablets lead to longer average session times of 10 minutes, for instance, or when games tend to be played. Not surprisingly, mobile games on smartphones are popular during morning commutes, while tablets are more popular for on-the-couch gaming in evenings.

Gaming revenue is also still a bright spot. Flurry cited Sensor Towers recent report of a 53 percent year-over-year growth in revenue across iOS and Android,from $7.8 billion in Q1 2016 to $11.9 billion in Q1 2017, which it attributed to popular titles in Japan and China. In addition, download to revenue conversion is up 38 percent from January 2016 to January 2017, Sensor Tower had said.

That means the mobile gaming industry hold promise for developers looking to generate revenue. Meanwhile, future trends like VR or AR the latter aided by Apples release of ARKit could drive mobile gaming forward for years to come.

*Disclosure: Flurry is owned by Yahoo, which has been acquired by TechCrunchs parent company, Verizon.

Image credits: charts/graphs Flurry; mobile games Sensor Tower

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Mobile gaming sessions down 10 percent year-over-year, but … – TechCrunch

How to Keep your Brain Sharp – HuffPost

By Steven N. Austad, PhD – Scientific Director, American Federation for Aging Research (AFAR), Distinguished Professorand Chair, Department of Biology, University of Alabama at Birmingham

How many animals whose name begins with the letter P can you name in 60 seconds?

Lets see, parrot, piranha, pika, panda, python, panther.You probably have no idea how many you can name in 60 seconds, but I can give you a clue. Assuming you are at least 30 years old, the number of animals you can name is smaller than it would have been 10 years ago. Thats because your brains processing speed has slowed. If given enough time, you could no doubt come up with as many animals as ever, maybe more. It just takes more time. This is a type of brain aging that begins particularly early. But as we all know certain types of memory lapses also increase as we age. They just become evident later in life.

We all understandably fear Alzheimers disease, which is caused largely by aging, and a great deal of research effort is going into discovering ways to prevent or delay it. But shouldnt we also be putting research effort into ways to prevent or delay the normal loss of processing speed and memory decline that accompanies aging?

In fact, some researchers are doing exactly that.

A recent conference sponsored by the National Institute on Aging and the McKnight Brain Institute brought together neuroscientists who work at the cutting edge of Alzheimers disease and normal brain aging. I attended that conference and have some good news to report.

Most importantly, it is becoming clear that lifestyle can affect brain aging for better or worse. Aerobic exercise turns out to be almost a miracle drug for preserving brain health. For years, we have heard of all the cardiovascular benefits of exercise, but now it turns out to have benefits for the brain too. This heartening finding comes not from a single study single studies often turn out to be wrong but from a wide range of studies in both humans and animals. Its the sort of finding you can take to the bank.

Some other good news is that new types of braining training are being developed that can actually help preserve both memory and processing speed. I know that various commercially available brain games claim to be able to do this now, but researchers at the conference were pretty unanimous that there is vanishingly little evidence to support these claims. However, new research using sophisticated tools such as virtual reality games and other advanced training methods combined with state-of-the-art brain imaging to see how and where the brain is activated by various types of training have already begun to show improved memory as a result of the training. Rapid advances can be expected in this realm.

As Scientific Director of the American Federation for Aging Research, Im excited to see the creativity our grantees have brought to their research on memory and aging. Take Adam Gazzaley, MD, PhD, at UCSF, whose research on how gaming can maintain memory as we grow older has been featured in The New York Times and even a PBS special. And Scott Small, MD of Columbia University is looking at how exercise may prevent memory loss.

Finally, researchers are beginning to learn a lot from studies like Rush Universitys Memory and Aging Project, in which people volunteer to have their mental abilities evaluated over time while they are alive but have also agreed to have their brains examined after they die. One of the things we have learned from these studies is that particularly among the very oldest groups, those reaching at least the age of 90 (which incidentally more than a quarter of Americans now do), some have all the brain damage we typically associate with Alzheimers disease, but were mentally sharp up until the time they died. We clearly have a lot to learn about preserving brain function from studying what aspects of these peoples lives have made them so resistant to age-related brain damage. The early evidence indicates that education plays a large role, as does sleeping more, and watching television less.

From playing a science-backed brain game to getting a good nights rest, science is showing what you can do to stay sharp as you grow older. Go make some memories.

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How to Keep your Brain Sharp – HuffPost

Local firm sets up puzzle game at Fanshawe Pioneer Village – London Free Press

Escape room aficionados can discover a new passageway into the past.

Exodus Escape Rooms has set up a game that will be played in three heritage buildings in Fanshawe Pioneer Village.

The puzzle game called Ransom is centred on a character true to London history: the village brewmaster.

He has been kidnapped and the players discover clues, solve puzzles and complete tasks hidden throughout the brewery that lead to the needed ransom money.

Exodus Escape owner Chris Costello said its a way to get the puzzle game concept into the community and give it a novel spin.

We are trying to be true to the pioneer spirit and having this really unique, authentic location will be attractive, said Costello.

Escape room businesses first surfaced in London two years ago and there are now five operating in the city.

Ransom is unlike the typical escape game which requires teams of players to find their way out of a locked room, but it does involve the same puzzle-solving skills.

Costello said there are other museums in Ontario that host escape and puzzle games, but Ransom is the first puzzle game in London in a community location.

He said there were no alterations made to historic buildings in designing the puzzle game.

We worked with what they had, what was already there.

The games start after the pioneer village closes at 4:30 p.m.

Marianne Levogiannis, marketing co-ordinator for the pioneer willage, said the partnership with Exodus brings in some rent revenue and exposes the park to a wider audience. Ransom fits the villages concept.

Thats what we do … We bring history to life. We are a hands-on museum and you learn actively though history so this is another added piece, said Levogiannis, who is an escape room fan.

The Ransom game starts today and bookings can be made by visiting http://www.exoduslondon.com/book-now

Ransom will run at Fanshawe Pioneer Village until Sept.30

hdaniszewski@postmedia.com

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Local firm sets up puzzle game at Fanshawe Pioneer Village – London Free Press

8 must-see indie Xbox and PC games you may have missed at E3 2017 – Windows Central


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8 must-see indie Xbox and PC games you may have missed at E3 2017
Windows Central
More than 80 chess puzzles will challenge players' mettle, including historic matches that can play out identically or differently to their real-life counterparts. Need to brush up on your chess skills? A vast array of tutorials will get you back onto

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8 must-see indie Xbox and PC games you may have missed at E3 2017 – Windows Central

Is Jeremy Maclin the final piece to the Ravens’ passing-game puzzle? – CBSSports.com

When you think of the Baltimore Ravens , the first thing that comes to mind is defense. Never mind that Ray Lewis, the future Hall of Famer and the second draft pick in team history, retired in 2012, and that the team has been the model of mediocrity in the four seasons since (they’re 31-33 over that time, to be precise).

What you don’t think about is the offense, and for good reason: Since the team drafted Joe Flacco in 2008, here’s where the offense has ranked, according to Football Outsiders’ metrics:

The general takeaway: For the last decade this has been an average unit that struggles more through the air than on the ground. Twenty years ago, a team could work around that. Look no further than … the Ravens, who won the 2000 Super Bowl with one of the best defenses of the modern era in an offense that “featured” Tony Banks and Trent Dilfer under center but relied on running backs Jamal Lewis and Priest Holmes. The leading receiver on that team? Tight end Shannon Sharpe, who had 810 receiving yards. Behind him: Qadry Ismail and his 655 receiving yards. By comparison, the New York Jets had the worst offense in 2016 and their two leading receivers were Quincy Enunwa (857 yards) and Brandon Marshall (788 yards).

But it’s not as if the Ravens haven’t tried to adjust to a league that has become more reliant on the forward pass; the team wanted Byron Leftwich in 2003 and when the Jacksonville Jaguars drafted him first, they settled on strong-armed Kyle Boller. That obviously didn’t work out, and five years later, they used a first-round pick on Flacco, who has started all but six games in his NFL career and led the team to five straight postseason appearances to begin his career, including a Super Bowl title in February 2013.

The club has also tried to surround Flacco with playmakers; through the draft there have been Ed Dickson and Dennis Pitta in 2010, Torrey Smith in 2011, Crocket Gillmore in 2014, and Breshad Perriman and Maxx Williams in 2015. In free agency, there have been Anquan Bolden and Dont Stallworth in 2010, Lee Evans in 2011, Jacoby Jones in 2012, Steve Smith and Owen Daniels in 2014, Mike Wallace in 2016, and most recently: Jeremy Maclin , who was signed with the Ravens just last week.

This is where we point out that since Flacco arrived in Baltimore, the Ravens have never had two 1,000-yard receivers in a season. Will Maclin’s addition change that?

That’s the two-year, $11 million question. On the surface, it certainly seems plausible. The expectation is that Wallace and Perriman will man the outside while Maclin will work the slot, much in the same vein as his predecessor, Steve Smith. But last season, only Wallace cracked 1,000 yards. Smith finished with 799 yards in 14 games while Perriman was limited to just 499 yards on 33 catches. Interestingly, Smith has a higher yards-per-catch career average than Maclin (14.3 YPC vs. 13.5 YPC). Team’s don’t get extra credit for having multiple 1,000-yard receivers, but it does indicate a balanced offense that isn’t reliant on just one or two players, and that makes a defense’s job all the more difficult.

So what can we expect from Maclin?

A year ago, Flacco was most effective in passes thrown 10-19 yards downfield, either in the middle of the field or to his right. In fact, these were the only two locations where Flacco graded positively, according to Pro Football Focus’ grades. Some of that success was because of Pitta, who had 86 receptions for 729 yards last season. But he was released earlier this month after a career-threatening hip injury. The good news is that the Ravens are stocked at tight end; Gillmore, Williams, Nick Boyle and Benjamin Watson are all capable. The even-better news is that Flacco also leaned heavily on his slot receiver, of which Maclin is now one.

Last season, Maclin ranked 50th among all wideouts in working from the slot but there’s an important caveat: He missed a month with a groin injury and it hampered his productivity. But in 2015, when he started 15 games and had 87 catches for 1,088 yards and 8 touchdowns, Maclin was much more efficient in the slot: He ranked sixth in catch rate — behind the likes of Tyler Lockett , Doug Baldwin , Larry Fitzgerald and Danny Amendola — hauling in 79 percent of the passes thrown in his direction. Added bonus: Six of his eight scores came when he was in the slot.

The hope is that Maclin, who is now healthy, can replicate his 2015 success. Smith, for what it’s worth, ranked 22nd among slot receivers last season.

Wallace, who was high on the Ravens’ receivers before Maclin arrived, feels really good about this group now.

“I was totally confident like I told you when I first got here in the spring. I was excited about our guys then,” Wallace said last week, via ESPN.com. “Any time you can add a guy like [Maclin], I say even better. I think we’re going to have a great receiving corps. You add a guy who has had some 1,000-yard seasons, Pro Bowl, you can’t ask for much more than that.”

Ravens offensive coordinator Marty Mornhinweg agreed.

“First of all, he’s gifted,” Mornhinweg said. “He’s talented. He’s smart. He’s natural. He’s smooth. He has outstanding hands. He’s tough, so he’s got a lot of great, great qualities. The one that popped into my mind first was consistency. He plays at a high level on a consistent basis. He plays like a Raven. That’s the way we want to play.”

Mornhinweg isn’t blowing smoke; in 2015, Maclin had one drop in 120 targets, which was tops — by a large margin — among wideouts. He also makes those around him better; that same season, quarterbacks had a 115.6 rating when throwing in his direction, which ranked 10th among all wideouts. Oh, and Maclin’s not just a middle-of-the-field target; he’s a deep threat too. He ranked 15th in ’15 in deep passing — ahead of Torrey Smith, Stefon Diggs and Antonio Brown — going 8 for 8 on balls thrown more than 20 yards downfield.

Put another way: Maclin made too much sense for the Ravens not to sign him. And the feeling was mutual.

“When I got a chance to come here and meet all the guys and meet all the coaches, it just felt right,” Maclin said last week after his first practice with the team. … “With me coming here and what was already here, I felt like this was a team that could definitely win and definitely build something special. From a football standpoint, it made the most sense.”

If Wallace continues to produce and 2015 first-rounder Perriman can finally live up to his potential, the Ravens’ offense could be formidable. And Wallace, who is entering his second year in Baltimore, sees big things for Perriman in 2017.

“He’s going to surprise a lot of people,” Wallace said last month. “He’s going to be one of the top receivers in the league this year. … You can tell it’s night and day with the confidence level. I know exactly how he’s going to play. I’m the most confident person in him in the whole world.”

Flacco and Mornhinweg will settle for one of the top receivers on the team. Because if Perriman, Wallace and Maclin are all playing well, that means the offense can be two-dimensional, something the team hasn’t been able to say in years.

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Is Jeremy Maclin the final piece to the Ravens’ passing-game puzzle? – CBSSports.com

13 addicting iPhone games you’ll want to download right now – INSIDER

Released last week, FRAMED 2 is part animated comic book, part puzzle game: re-arrange the panels to change the outcome of the story.

Framed 2

I’ve waited over a year for FRAMED 2, the sequel to one of my favorite iPhone games of all time. Like its predecessor, FRAMED 2 strikes the perfect balance between simple gameplay and challenging puzzles that are just frustrating enough to keep you coming back for more.

Download FRAMED 2 for $4.99, or try the original for free.

Old Man’s Journey

I’m a sucker for story-driven games, and Old Man’s Journey encompasses everything I love about the genre. Take in mesmerizing, hand-drawn scenes as you solve puzzles that propel the Old Man forward in the game’s narrative.

Download Old Man’s Journey for $4.99.

To the Moon

This game follows two scientists who help people fulfill their dying wishes in their patients’ heads, at least. In To The Moon, you get to journey through an elderly man’s memories, piece together his life story, and find out why his dying wish is to go to the moon.

I teared up on public transportation playing this game, and it was 100% worth it.

Download To the Moon for $4.99.

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13 addicting iPhone games you’ll want to download right now – INSIDER

Doing puzzles and playing brain games won’t make you smarter – Star2.com

Brain games such as puzzles, teasers, riddles, crosswords, and quizzes are marketed as easy and effective ways to expand your mind and increase intelligence.

Many of us play these games in the hopes that they will sharpen our memory and improve our brain function.

Unfortunately, brain games do not make us smarter.

According to Dr Kin-Lun Tsang, a specialist in neurology at Hong Kongs Matilda International Hospital on The Peak, at best they provide mental stimulation.

There is little evidence that playing brain games improves [ones] underlying broad cognitive abilities or that it enables one to better navigate [the] complex realm of everyday life, Dr Tsang says.

Its a controversial subject, says Lydia Yee, assistant professor at the department of psychology at the Education University of Hong Kong. The brain is made up of cells called neurons, she says.

Your cognitive abilities are getting a major boost from playing mind puzzles.

Neurons are not physically connected to each other. Instead, there is a gap, known as the synapse, between them. When neurons communicate with each other, they release chemicals called neurotransmitters that cross the synapse to transmit signals from one neuron to the next.

During learning, a couple of processes could occur, she says.

First, neurons might undergo a process called long-term potentiation. When this happens, existing connections between neurons are strengthened, meaning that neurons now react to incoming signals with a larger or quicker response.

Secondly, neurons might also form new connections with each other via what is called dendritic spine growth. The receiving end of neurons is made up of a number of antenna-like structures called dendrites.

When these dendrites grow spines they increase the surface area of the dendrites, meaning that there are functionally more antennae (or a greater antenna surface) that allows more neurons to connect to this neuron.

Whenever learning occurs as a result of playing brain games, learning a new language or a new musical instrument, for instance, neural connections in the brain network that are responsible for that task will be strengthened.

While studies show that training improves performance at a particular task, Yee says that the amount of training, the duration of training and the duration of the effects, all vary between studies.

Another question is whether training for a certain task can be beneficial in similar tasks that presumably require similar cognitive processes, she adds.

Its been found that the benefit is restricted to the particular task that is trained for. For example, you may become better at solving this particular kind of puzzle, but evidence does not support the idea that you can become better at solving puzzles in general, never mind the even bolder claims about boosting general cognitive ability that we sometimes read about.

Yee says that puzzles are far removed from real-world tasks, and studies have found limited evidence that a meaningful amount of transfer can occur from lab-designed games to real-world situations. South China Morning Post/Sasha Gonzales

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Doing puzzles and playing brain games won’t make you smarter – Star2.com

Want to Work for Jaguar Land Rover? Start Playing Phone Games – New York Times

The nature of jobs is changing, and what we should be looking for is changing, said Barbara Marder, senior partner at Mercer, a consultancy that specializes in human resources and has a stake in Pymetrics, a company that makes games for recruitment purposes.

Ms. Marder said such games had not been in use long enough to provide ample data on their effectiveness. Still, she said, they could be more useful than traditional tests and interviews.

Games offer additional benefits, she said, explaining: Theyre very attractive in attracting candidates and keeping the short attention span of millennials. Thats not an insignificant challenge.

In the case of Jaguar Land Rover, applicants are invited to explore a garage belonging to the band Gorillaz and assemble a Jaguar sports car. Once they complete that stage, they are confronted with a series of code-breaking puzzles.

Other organizations have used games that similarly offered candidates an opportunity to experiment with skills they would actually use on the job and to show off their abilities in a way they perhaps could not in a more traditional test-and-interview recruitment process.

In 2011, Marriott Hotels asked applicants to manage a virtual hotel, serving guests, managing a budget and training employees, all to see if they had what it took to run one of the companys hotels. Marriott said it hoped the game would help people see how rewarding a career in hospitality could be.

The same year, the Government Communications Headquarters, Britains main signals intelligence agency, tested potential recruits with a public challenge that required they crack a digital code.

Some companies have started using other kinds of tools in their searches for specific traits and attributes.

Axa Group and Daimler Trucks have teamed up with Knack, which says its games measure traits and abilities like social intelligence and spatial reasoning. One of its games, Dashi Dash, involves playing as a restaurant waiter and serving patrons based on their happy, sad or angry facial expressions.

Arctic Shores, a games-based assessment company, boasts Deloitte, Xerox and the BBC among its clients. Its games include Yellow Hook Reef, in which participants have to deal with issues like storing fresh food on a ship, which the company says test an individuals ability to communicate clearly and learn skills.

Follow Amie Tsang on Twitter @amietsang.

A version of this article appears in print on June 20, 2017, on Page B5 of the New York edition with the headline: To Solve Puzzle of Hiring, Jaguar Uses Brainteasers.

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Want to Work for Jaguar Land Rover? Start Playing Phone Games – New York Times

Best HTC Vive Games of E3 2017 – UploadVR

As expected Valve did not make an appearance at E3 2017 and the world is left wondering where their killer app is and what those three made-for-VR games could be. But alas, uncovering those secrets was not meant to be, at least not yet. Instead, this years E3 was a bit light for Valve, HTC, and the Vive in general. Virtually all of the Vive games we saw were just demos that happened to be running on Vives and werent really specifically targeted or marketed as Vive titles.

But nevertheless we played a lot of Vive stuff so weve made a list of the three best VR games we tried on the HTC Vive at E3 2017.

VR is a great medium for slow-paced cerebral puzzle games and there are few that have garnered as much modern popularity as The Talos Principle. Croteam teased VR support back in February when they also announced both Serious Sam 3 and The Second Encounter would be getting VR versions as well. During E3 2017 at the Devolver Digital lot the game was being shown again behind closed doors for private press demos and after trying it ourselves, the translation feels entirely natural. The demo was limited, but it does have new and reworked content that will absolutely help it become one of the top VR puzzle games to watch.

For more on what we thought of The Talos Principle VR, check back later this week.

Heading into E3 2017 this was easily the most anticipated VR game on most peoples horizons. There are tons of places we cant wait to explore and all of the new mechanics shown during the trailer above and at our hands-on demo prove that this is truly bringing the entirety of Fallout 4 into the immersive realms of VR. Re-exploring the wasteland again will be wonderful. The demo we tried was a significant improvement over last years barely functional version so all signs are pointing towards Fallout 4 VR being one of the best and most exciting releases to look forward to.

Make sure you also check out more on what we thought of playing Fallout 4 VR with full locomotion at E3 2017.

Honestly if you told me that UploadVRs favoriteHTC Vive game at E3 2017 was from Bethesda but wasnt Fallout 4 VR Id have called you crazy and told you to go get yourself checked out for rad exposure. But alas, here we are, youre not crazy, and were eagerly awaiting more details on DOOM VFR. The game was revealed during Bethesdas press conference last week and we got the chance to go hands-on with the gameand all of its bombastic blood, guts, and gore. While this isnt the entire DOOM 2016 game in VR, it does feature a unique experience with some new content and plenty of guns and bullets to keep the adrenaline pumping. The whole thing works better than youd think it would and it was easily one of the highlights of the show. It was a close call, but DOOM VFR is our favorite HTC Vive game from E3 2017.

Make sure you also check out our hands-on impressions for more details about why we loved DOOM VFR so much.

Which HTC Vive games are you most excited about from E3 2017? Let us know in the comments below!And be sure to check our lists for the best PSVRgames at E3 and best Oculus Riftgames at E3 from this year.

Tagged with: doom, e3, E3 2017, fallout, The Talos Principle

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Best HTC Vive Games of E3 2017 – UploadVR


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