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‘Typeshift’ Is the Puzzle Game Zach Gage Has Been Teasing, It’s … – Touch Arcade

We’ve been following mysterious teasers from game design mastermind Zach Gage all week now, the latest was posted just moments ago and once solved reveals that these teasers are a clever trailer for the game Typeshift, which is due out March 18th. (What’s with games coming out on such strange days lately?) Zach’s SpellTower [$2.99] is easily my most played word game on the App Store, so I’ve got no doubts that Typeshift won’t be just as sticky.

…Aaaaand that’s just about all there is to it right now. Stay tuned for more details on the game, assuming any more of them drizzle out, but in the meantime you should totally download SpellTower, Sage Solitaire [Free], and Really Bad Chess [Free]. Hell, make a Zach Gage folder and keep ’em all in there. They’re all great games.

Update: Here’s the official trailer:

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‘Typeshift’ Is the Puzzle Game Zach Gage Has Been Teasing, It’s … – Touch Arcade

Tim, Space And Matter, Physics-Defying Puzzle Game Seeks Votes On Greenlight – One Angry Gamer (blog)

(Last Updated On: March 9, 2017)

A game that defies the laws of gravity, physics and the time-space continuum as we know it has made its way to Steam Greenlight. The name of the game is called Time, Space and Matter. Its currently in development by the same mind who brought you the first-person, puzzle adventure game Blameless.

The title sees players in a series of levels that will absolutely bend your mind, as its possible to alter the orientation of the room, disrupt time and break space as you know it. The physics-defying gameplay is briefly put on display with the trailer that you can check out below.

Its probably tough to get a gauge on what the game is like from that trailer alone. It probably seems like Portal meets The Incredible Machine.

The thing is, players will have the ability to disrupt matter, change the flow of object movement, and even flip the stage on its head.

It reminds me a little bit of Mag Runner meets Antimatter.

You can see a more thorough gameplay trailer for Time, Space and Matter below, which covers a single room and how to get out of it.

The hook for the game is using the GUM, the gravitional-unity modifier. This device can alter gravity zones and change the course of physics for the objects within the rooms.

Developer Blameless Games has been receiving a lot of positive feedback for Time, Space and Matter, giving gamers a lot of hope that Greenlight can still produce worthwhile products. While the game certainly isnt up to par with something like Valves Portal series, its still an interesting looking game.

Before Greenlight is dissolved away and Steam Direct takes its place, you can still upvote Time, Space and Matter to appear on the Steam store by visiting the Steam Greenlight page.

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Tim, Space And Matter, Physics-Defying Puzzle Game Seeks Votes On Greenlight – One Angry Gamer (blog)

Catomic: A Deepspace Puzzle Game with a Personal Touch – Gamezebo

We know what youre thinking: another match-three puzzler seriously? Werent 10 new match-three games released just last week? Arent there enough already? Yes, its true that the mobile games landscape needs another generic match-three puzzler like Denis Rodman needs another tattoo, but Catomic, which is due to be released March 15th, isnt just some generic match-three puzzler.

In Catomic your goal is to get your cat astronauts into deep space, so whether you love or hate the fuzzy felines, the game will work for you. To help guide them out of this world, youll need to school them up as well, so theres a case to be made the games educational as well as fun (or at least thats what you can tell your teacher if she catches you playing under the desk). Place items on the board to make more cats, help them grow and get them through university while avoiding mice and helping owls generate energy.

Catomic is coming to us from On5, the same indie studio behind RollerCoaster Tycoon4 Mobile, Draw Mania and Spice Bandits. In order to celebrate the launch of Catomic and thank their players personally, On5 is sending out personalized postcards from its office straight to your home. All a Catomicplayer needs to do to snag one of these mementosof a game well played is build the university inside the game and provide the information requested (basically just your postal address). While the opportunity to develop a personal connection with one of your new favorite games studios is in itself worth getting to work on that university, wouldnt it also just be nice to receive something in the mail that isnt a reminder to pay your electricity bill for once?

Cats in space, postcards? What more could you want from a match-three puzzle game? Well if you still arent solved, maybe this trailer can convince you to give the game a go:

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Catomic: A Deepspace Puzzle Game with a Personal Touch – Gamezebo

Snipperclips – Cut It Out, Together! Review: Just A Trim – Shacknews

How does the Nintendo Switch’s breakout puzzle game fare? Our review.

Have you ever taken a piece of construction paper and snipped away at it endlessly until you were left with some ornate design? Thats probably a staple of most peoples childhoods. Cutting away at colorful paper is just fun to do, because you either never know what youre going to end up with or you finish up with something precise and beautiful. Thats how playing the Nintendo Switchs debut puzzle game Snipperclips – Cut It Out, Together!made me feel. When engaged with a good friend or loved one, colorful puzzles, and a duo of silly paper people, Snipperclips feels absolutely sublime.

Snipperclips is the most colorful game on the Nintendo Switch right now, in terms of personality and visuals. Its an adventure thats meant to be played with others, which is exactly what I did in order to fully test everything it had to offer. Once I had a friend along for the ride, I loaded up the game and headed straight into the main puzzle mode, which offers a decadent serving of co-op puzzle-solving goodness.

Youre assigned one character apiece: Snip or Clip. Your goal is to snip away at your partners character (and vice versa) until you can solve the problem placed before you. If you make a mistake and cut the wrong shape out, you can just hold a button to reform your character immediately and try it all over again. The only real penalty you get for making mistakes is attracting the ire of your partner in real life, which I managed to do several times when just getting the hang of Snipperclips. Thats not the games fault, though.

If youre playing with a friend, each of you takes a Joy-Con controller and turns it on its side like a regular gamepad. You can jump, reform yourself, and snip at the other player with the face buttons, moving your character around with the analog stick. You can rotate your character around using the shoulder buttons, just in case you need to reposition yourself for a certain snip. Its a comfortable setup, and it works well with the games premise.

The games main mode is split up into bite-sized puzzle chunks so you never feel too overwhelmed with what it asks of you. Sometimes you might be asked to shape yourself into a scoop so that you can pick up a basketball and send it through a hoop. Other times you might be trying to trap a firefly so you can push it near a jar-like encasement to keep it there. No matter the goal, Snip and Clip are hilarious to watch as they make mischievous grins and even grimaces as you work to cut them into viable shapes for the task at hand.

One of my personal favorite puzzles so far was being asked to cut out a path for a virtual video game character to make her way to an end goal by using Snip and Clip to cut the paper and use a joystick to move the character at the top left of the play area. It involved a lot of trial and error, but there was immense payoff when the little character reached her goal. This type of interaction is common in the several worlds Snipperclips is split up into. The only time this doesnt happen is when you find that youve been able to brute force your way through a puzzles solution rather than sitting and planning it out, or finishing a puzzle in a matter of seconds because its simply not that difficult. These are few and far between, but they can and do pop up from the to time.

When you finish the main mode, which offers a group of themed stages that follow a certain pattern, you can take on additional modes that offer support for 2-4 players, such as the Party Mode, which puts together even more difficult puzzles meant for four players to figure out. If youve got a group of friends and enough Joy-Con controllers, this makes for a great alternative to other multiplayer games, and a great way to show off the Switch.

You can opt for Blitz Mode instead as well, which supports 2-4 players as it rotates out three different mini games, including Hockey, where players engage in a round of air hockey, Basketball, where players try to navigate a basketball all the way through a net, and another game where you do your best to try and snip your opponents to death. Dont worry, its way less cruel than it sounds.

For characters that resemble two halves of a gelcap you might take to relieve a headache, Snip and Clip are the absolute stars of the show, and it doesnt matter which one you play as, theyre full of personality. But theres no denying this game is absolutely meant for two or more players. You must work together with your partner (or yourself, if you fancy swapping between both characters) if you want to succeed, and Snipperclips makes playing with another person feel effortless. Theres some stumbling in the beginning as you both learn to orient yourself and what shapes mean what in a basic 2D plane, but all of this dissolves as you rack up victory after victory and pass through each puzzle stage. Theres so much joy attached to the feeling of progression you get after completing the next puzzle that it becomes an addictive experience in no time flat. It can be a slog sometimes to figure things out, but thats what makes the game so entertaining in the first place.

While Snipperclips is an excellent puzzle game and exemplary of the Switchs capabilities, its unfortunately not so much a game that works as well with one player. Its clear from the very beginning of the game that its meant to include friends and family, with the insinuation from the first menu that two players is optimal. You can play alone, but it makes the game feel much less innovative and mired in convention. Swapping between both characters is not only time-consuming, but it feels tedious and awkward when compared to the effortless teamwork that comes with adding another human player. Youll need an impressive amount of patience if you want to play this way, andit isnt recommended.

Snipperclips – Cut It Out, Together! is an impressive showing both as far as first-round Nintendo Switch games go and puzzle titles in general. Its a bargain for the amount of time youll get out of it, and its rife with color, intrigue, challenging puzzles, and adorable graphics. The only real problems arise from the fact that its meant to be played with others, so if thats not your bag you wont get as much out of it. For everyone else, however, this is a system-seller, especially since you can enjoy it on the go. Youll want to cut in on a Snipperclips session, thats for sure.

This review is based on a Nintendo Switch digital copy provided by the publisher. Snipperclips – Cut it out, together!is availablenowfor$19.99. The game is rated E.

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Snipperclips – Cut It Out, Together! Review: Just A Trim – Shacknews

Love of pets on show at storytime – The Irrigator

7 Mar 2017, 1 p.m.

WHILE they werent allowed into the library, pets were the subject of many minds this week.

WHILE they werent allowed into the library, pets were the subject of many minds this week.

Storytime this month had a pet theme, with the young participants learning all about their favourite animals.

Tuesdays session started off with getting the small group up and about with the songIf Youre Happy and You Know Itfollowed by the first book of the dayThe Pets You Get.

Next up was the songOld MacDonald Had a Farm, only this time around the words were changed to say he owned a pet shop.

The librarys Jo Pianca then read the final book of the day, which had the children kicking back and relaxing while listening at the same time.

The craft activity for this month was the colour in Old MacDonalds pet shop and animals for sale.

Along with the monthly storytime sessions, the event is now being held every Wednesday and Saturday.

Wednesdays have been really popular weve been getting around 40 or 50 there each week, Mrs Pianca said.

Its really good weve also renamed our Saturday book chair to storytime so its all the same name and people recognise what it is.

The library has also launched its brain games with the aim of keeping the mind fit, but also providing a social outlet for residents.

The program is designed to exercise the mind through a series of simple activities that are designed to challenge the brain.

Brain games will be held throughout March every Wednesday from 2pmto 3pm.

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Love of pets on show at storytime – The Irrigator

Contemporary Philosopher and Nat Geo Host Jason Silva is Reinventing How We Tell the Story of Evolution – Remezcla (blog)

Millennials are said to be the least religious generation yet but that doesnt mean we arent questioning things and seeking more. According to a 2015 Pew Research Center study, 46% of young adults say they feel a deep sense of wonder about the universe at least once a week. And like generations before us, 55% of young people say they think about the meaning and purpose of life on a weekly basis.

These spiritual and philosophical explorations ones that have become increasingly unmoored from organized religion, and instead driven by science and technology have found a torchbearer in Jason Silva. Silva, the Venezuelan-American host of National Geographics top-rated, Emmy-nominated series Brain Games, is somewhat of a contemporary philosopher or as he describes himself, a wonder junkie who relishes cognitive ecstasy.

For the last several years, 35 year-old Silva has been carving out a name for himself with his thought-provoking viral videos and eloquent rants on subjects ranging from evolution, to technology, human behavior, creativity, and reality. Hes a refreshing counterpoint to a cultural zeitgeist that is often rife with ironic posturing; Jason is all earnestness, all breathless, boundless excitement about the futures potential.

Silvas newest project, Origins: The Journey Of Humankind, premiering March 6th, 9/8c on Nat Geo, takes us back in time to pivotal moments that have fueled our very own evolution.

I had the chance to pick his brain about religious stereotypes in Latinos, his role as a Latino thought leader in these politically charged times, and how growing up bilingual helps shape your creativity and potential. Heres what he had to say.

As a Futurist and advocate for technological singularity, when did these topics first interest you? What inspired you? I am fascinated by technology the idea of technology as the embodiment of human creativity and imagination. Using our tools to radically extend our limits. The Singularity is a metaphor for when things truly phase-change. I came across the idea in Ray Kurzweils book and it changed me forever. He was an inspiration.

Latino culture is often stereotyped as staunchly religious, creating restrictive social expectations for those who drift from a specific understanding of acceptable spirituality. As a modern advocate for existentialism, how do you view the future relationship of young Latinos to spirituality, especially as contemporary society becomes more secular? I had no problem with this. I grew up in a secular Jewish household where art andideas were our religions. Ive done my best to lead by example to anyone who is hungry for bigger questions and freedom from dogma.

Youve made a couple of videos speaking about how being multicultural + bilingual leads to more fluid creativity. As a Venezuelan, having grown up bilingually, canyou give examples from your personal experience? Being open to multiple perspectives and world views heightens creativity. Youre less rigid in your opinions because you can see things from many angles. Language sculpts perception, so speaking more than one language makes you privy to multiple modes of perception.

What advice do you have for Latinos who grew up outside of their homeland and may feel disconnected from their roots? How do you suggest they maximize this potential you speak of? We are all humans. I recommend a phase-change in perspective. What the astronauts call the overview effect. Weneed to see things through a global lens. Latinos should not feel separated, they should feel they are integral flavors of the human experience.

What impact do you want to have in Latino communities in these trying political times? I want people to aim higher than ever. All of us can make an impact Latinos should feel empowered to make a dent, to make a difference!

And as a final thought for our readers who seek wisdom, what question would you have them ask themselves? Ask yourself: WHAT MAKES LIFE MEANINGFUL IN SPITE OF YOU BEING MORTAL?

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Contemporary Philosopher and Nat Geo Host Jason Silva is Reinventing How We Tell the Story of Evolution – Remezcla (blog)

This clever puzzle game is a great fit for the Switch. – IGN India

The key to Snipperclips: Cut It Out Together! lies in cutting your own characters to pieces to fit whatever colorful, lighthearted challenges it throws at you. That idea, applied to a series of peculiar but engaging objectives, consistently leads to clever and oftentimes hilarious use of this puzzlers central mechanic. And those objectives are well worth tackling alongside a group of friends.

Offering two sets of puzzles one for up to two players and another set for up to four Snipperclips simply throws you into each problem in a refreshing way. The only information it provides is a name and the basics of its snipping mechanic characters can overlap and cut away those parts of each other. Being given so little direction is actually freeing because it prompts you and whoever youre playing with to think creatively. I found myself immediately exploring every level, testing the bouncy physics that cause items in the environment to react to whatever shapes youve created and occasionally messing with other players by cutting them to pieces before tackling the puzzlers wide away of eclectic challenges.

Experimentation is so rewarding because no puzzle, from matching a shape outline to helping a lone frog find its way to a friend, feels like there is a single correct method for solving it. Trying to get a baseball into a hoop? Maybe carefully carry it with your friend on your heads across the screen. Or, snip and clip a bowl-shaped indent onto your friends body to safely transport the ball.

The Princess Power-Up minigame is a particular highlight essentially a game within Snipperclips, you have to move an in-world joystick to control a princess who has to collect a series of diamonds. But, you must first cut the right path for her to walk, avoiding enemies along the way. I would take an entire expansion of these levels alone.

I played Snipperclips while waiting for a movie at a theater, during dinner at a diner, and at home on the couch. The bite-sized approach to puzzle design delivered

, making good on the Switchs promise to be a console for use at home and on the go.

Adding up to three more people in co-op just means more creativity from the different perspectives, and thus more fun, especially with the puzzles designed for larger groups. Make a gear out of your friend, transport sludge via a ramp made from your characters body, or pop balloons with another players head sharpened to a point. Every weird solution, or attempt at one, is a delight to work through in all of Snipperclips more than 60 puzzles.

And the bright, angular art design is easily understandable and a joy to play through, so it rarely left me or other players at all confused about how to proceed throughout those challenges. The player characters ridiculous facial expressions only add to the silly nature of your tasks, as they squint under the weight of every bowling or baseball or gasp in horror as their friends snip away at them.

Snipperclips is undoubtedly more fun when playing with others. Though just about everything can be completed alone, even the four-player challenges, taking the right steps to trap a firefly, catch some fish, or deliver a bird egg to its nest for hatching can often be more tedious than entertaining when snipping solo. And while later puzzles can get tough, most levels are forgiving, with reset buttons often included in each level and the ability to reform your character with a simple button press. Snipperclips control scheme is also simple and easy to grasp, so having two built-in controllers with the Joy-Cons makes for readymade pick-up-and-play opportunities.

There are a few competitive options as well air hockey, basketball, and a fighting dojo where whoever can snip their friends into oblivion first wins but theyre more amusing diversions than modes worth revisiting time and again. All three are also particularly more fun with three players rather than two the frenetic action becomes a bit of controlled chaos that is a blast in short bursts. But they dont extend Snipperclips life too long after the handful of hours it takes to beat all of the puzzles.

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This clever puzzle game is a great fit for the Switch. – IGN India

The Room: Old Sins will be the next entry in the popular puzzle game series – Android Authority (blog)

UK developer Fireproof Games has previously released three installments in its popular 3D puzzle-based game series The Room so far on Android. However, the last such release, The Room 3, was launched over a year ago, and since then many fans of the series have wondered if there would be a fourth entry.Today, the team finally announced that they are indeed working on a new game in the franchise, The Room: Old Sins.

April 13, 2016

The Room series combines adventure-style gameplay with a room escape theme. The developer has not reveal much in terms of what we can expect from The Room: Old Sins, but based on its brief description on its main page, it will center on trying to find some kind of artifact in a home with and old and odd dollhouse inside. It adds that players can expect to go on a journey into the world behind the veil in this installment of The Room. That sounds pretty creepy.

It looks like we will have to wait a while beforeThe Room: Old Sins is released, as it is not due to launch until sometime in late 2017 for both Android and iOS. However, if you happen to be in the UK from March 30 to April 1, you can head over to the EGX Rezzed game event in London, where The Room: Old Sins will get its first public showing.

If you are a fan of The Room game series, are you happy to learn about The Room: Old Sins? Let us know your thoughts in the comments!

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The Room: Old Sins will be the next entry in the popular puzzle game series – Android Authority (blog)

Bounce uses virtual reality to perfect the physics puzzle genre – Polygon

As much as I want to tell you, I cant spoil the ending to Bounce, a VR physics puzzle that launched in November. It is pure creative genius, cackling at you as you stumble through its puzzles to arrive at a storyline shocker that only the sharpest and most skeptical eye could even vaguely predict. Fewer than 3 percent of those playing this virtual reality puzzle game have seen it for themselves.

Bounce comprises 50 mind-bending levels. The good news is the user gets to place the tools for solving each level by hand, kneeling, squatting or standing on tiptoes if necessary. The game is made by Steel Wool Studios, a team of designers hailing from Pixar, Lucasfilm, Intel and other big names. I visited their hotel suite at GDC 2017 ostensibly to talk about a virtual reality space exploration game and was instead shown Bounce first. It was delightful, and made me seriously consider buying a VR headset (Bounce supports the HTC Vive and Oculus Rift).

In Bounce, the user must guide an energy ball from one end of a room to a capture point at the other, using a toolkit of ramps, trampolines, chutes, conveyor belts and other constructions to get it there. The ball has a name, D1G-B (Digby) and some semblance of a personality. The users natural sympathy for a cheerful inanimate object is ultimately used against them in Bounces narrative arc.

Physics puzzles are a staple of two-dimensional gaming platforms, particularly mobile devices; to actually see and manipulate the tools in the first-person perspective was rather profound to me. Every time the player tests out a design, Bounce leaves a ghost trail of D1G-Bs trajectory, to help in setting up the next piece of the puzzle to get him home.

The early puzzles span simple, squared-off rooms and are reasonably easy to complete. Run a ramp from the energy balls drop point, set up some backboards behind the goal, and press go. Bounce doesnt punish experimentation; players can try placements repeatedly and see a ghost trajectory of where the ball travels. It does reward fast thinkers, and those who use fewer pieces and take less time to accomplish the goal. That translates to a higher score (jn the form of a three-star appraisal at the end of each round which should be familiar to those who play 3D puzzle games).

Beginning around level 10, though, the spaces get larger, and Bounce requires users to redirect D1G-B around corners, down hallways, or ascend to higher levels to reach the goal. The toolkit provided for each level gets the user there, but damn if it isnt daunting how to do it, or how much time it will take to do it.

The ability to squint at, manually rotate and evaluate, in three dimensions, my Rube Goldberg contraption was the difference-maker. Its one thing to guess at the angle of attack in something like Angry Birds. Its quite another to squat in front of a half-pipe and line up where the ball will roll out and how to angle the trampoline it hits. One of our testers, I came into the room and saw him laying down on his back, looking up, said Jason Topolski, co-founder of Steel Wool, folding his hands across his chest for effect. He was really trying to figure it out.

Many physics puzzle games can be jettisoned as inscrutable or unreasonable in their demands, thanks to the limitations of a 2D space. Bounce provides the means of a close-up inspection, movable by hand, to make the goal. Trial and error is required throughout. Some of the levels I saw couldnt be completed on the 10th try, much less the first.

Steel Wool co-founder Andrew Dayton said his studio isnt purely a VR company, but they seem to have nailed the true appeal of the technology with Bounce. Virtual reality isnt always about putting a gun in the users hands and allowing them to dodge and shoot in real life. Sometimes its best use is giving a user a close-up and high manipulable view of a puzzle. The feeling of control and understanding in Bounce was fantastic.

The results felt legitimately earned, and that made Bounces narrative, and conclusion, as stunning and laughter-filled as anything Ive played since Portal.

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Bounce uses virtual reality to perfect the physics puzzle genre – Polygon

The 4 Overlapping Circles Problem. Sunday Puzzle

What is the total area of the shaded region? The largest circle has a diameter of 84 and inside it are 4 overlapping circles.

The problem was asked to 12 year old students in Singapore. Can you figure it out?

Watch the video for a solution.

Can You Solve This Problem For 12 Year Olds In Singapore? 4 Overlapping Circles Puzzle

Or keep reading.

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Answer To The 4 Overlapping Circles Problem

This is a fun problem because there are many ways to solve it. I came up with one solution (#2 below), and then I found there were 2 other ways to solve it from a website about Singapore maths.

Preliminary for all methods

Since the large circle has a diameter of 84, its radius is 42. As a small circle spans half the large circle, its diameter is 42, so its radius is 21.

The area of the large circle is π(42)2 = 1764π ≈ 5541.769.

Method 1: large square

This approach is great because it avoids the overlapping circular portions entirely. The idea is to draw the diameters of the small circles to form a square.

The area that is removed is equal to the area of the square, whose length is 42, and the area of 4 semi-circles, each with radius 21.

The removed area is therefore:

(area square) + 4(area semi-circle)
422 + 4π(212)/2
422 + 2π(212)
1764 + 882π
≈ 4534.885

This amount is subtracted from the area of the large circle, so the answer is:

1764π – (1764 + 882π)
882π – 1764
≈ 1006.885

Method 2: smaller square

Another approach is to draw a square between the centers of two adjacent circles to their intersection points to get a square with a side 21.

Let us focus on the geometry of a single square and shade the area between the quarter-circles.

The area of the square equals the area of the 2 quarter-circles minus their overlapping area. In other words, the area of the overlapping area is equal to the area of the 2 quarter-circles minus the area of the square. The overlapping area is then:

(2 quarter-circles) – (area square)
2π(212)/4 – 212
220.5π – 441

Now return to the original problem

The area removed is equal to the area of the 4 smaller squares minus the area of the 4 overlapping regions. As the area of a single overlapping region was just calculated, the area removed is therefore:

(4 small circles) – (4 overlapping regions)
4π(212) – 4(220.5π – 441)
1764π – (882π – 1764)
1764 + 882π

Once again, this amount is subtracted from the area of the large circle, so the answer is:

1764π – (1764 + 882π)
882π – 1764
≈ 1006.885

Method 3: triangle and semicircle

Draw an isosceles right triangle in one of the small semi-circles as follows:

The area between the semi-circle and the triangle is 2 halves which together form the overlapping region between two of the small circles.

This area is then:

(area semi-circle) – (area triangle)
π(212)/2 – (42)(21)/2
220.5π – 441

Knowing the area of a single overlapping region, we can proceed as in method 2.

In the original problem, the area removed is 4 circles minus the 4 overlapping regions:

(4 small circles) – (4 overlapping regions)
4π(212) – 4(220.5π – 441)
1764π – (882π – 1764)
1764 + 882π

Once again, this amount is subtracted from the area of the large circle, so the answer is:

1764π – (1764 + 882π)
882π – 1764
≈ 1006.885

Credit for methods 1 and 3

This site also features many similar problems, check it out: https://solvesingaporeprimaryschoolmathematics.wordpress.com/2014/11/10/sarin-learns-perimeter-area-and-volume-in-school-part-112-math-question/

Thanks to all patrons! Special thanks to:

Kyle
Shrihari Puranik
Marlon Forbes

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The 4 Overlapping Circles Problem. Sunday Puzzle


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